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“Design” WoW Guild

Alliance US-Sargeras    (armory)
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Guild Profile

Primary Language: English
Raids per week: 2
Recruiting (outdated):
druid (balance) 
priest (dd) 
shaman (elemental) 
2014-11-4 update: Design has been reformed under the name "Designation". We will be using this guild on wowprogress for a means of recruitment until WoD.

2014-09-27 update: Design has had some of its core members resubscribe to try and revive Design! Recruitment process has begun!

2014-06-10 update: As of December 2013, due to recruitment difficulties, Design has stopped raiding and its members spread to various other guilds. All former Design raiders who still play have cleared tier 16 at this point. The following text is left as a reminder of the wonderful ideas behind Design's super-fun raiding methodology to inspire future raiders.

Design's raiding roster was formed shortly after Mists of Pandaria launched and quickly rose to the top 10 ranks of the server progression during Tier 14. Design was founded to be a guild for high quality players to seek progression raiding, while still maintaining an insightful and friendly atmosphere among the public as well as internally. We welcome social/casual members and do our best to include them in our day-to-day happenings (5 mans, scenarios, pug raids, etc.)

Design is a semi-hardcore raiding guild with a laid-back and casual environment. If you're looking for a quiet, but fun and relaxed atmosphere and have similar progression goals or experience, give us a try!

Since our formation, we have raided in 3 tiers of content, progressively improving. Listed here is our pre-nerf progression history in the tiers we've raided.

Tier 14: 16/16N, 10/16H
Tier 15: 12/12N, 13/13H
Tier 16: 14/14N, 12/14H

Recruitment needs are as follows:

**Ranged DPS

(** Priority)

Item levels should be roughly 568 or higher with 9/14+ HM exp in T16, plus legendary cloak. Exceptions can be made with proof (logs) of consistent extraordinary performance.

We raid Wednesdays and Thursdays from 20:30 to 23:30 CST (US-Sargeras server time). We also have plans to possibly add a third raiding day if enough of our raiders show interest. We don't expect our raiders to attend raids outside these times unless previously agreed.

What we ask from our raiders:

Attendance -- This is very important as we like to maintain a small roster. This will almost always guarantee you a spot, yet we rely on our members to make a very high percentage of raids in order for this to happen.
Attitude -- We want people who want to raid despite the occasional tough/stressful raid night. We have a passion for it during the hard times and the easy, and so should you!
Experience/Knowledge -- Our members are mostly veterans who have played through the hardest content of tiers through multiple previous expansions. We want players who can perform well at any spec they choose from and fully utilize both their main- and off-specs. We strive to be as versatile as possible for a 10m raiding guild.

When investigating prospective members such as yourself, we check and/or ask about various things to determine their skill and experience level before recruiting them. These include, but are not limited to, the following:

-Proving Grounds endless score (Higher is better!)
-Challenge Mode scores (9/9 gold is best, but not having this won't invalidate you.)
-PvP achievements (gladiator? 2200+? arena master? PvP requires situational awareness. Great PvP experience is valuable, but not necessary to be a great raider.)
-raiding achievements (realm firsts? pre-nerf kills? These show experience.)
-current log parses (cooldowns used opportunely? dps/hps weighed against utility and survivability)
-volatility of personality (references are helpful)
-real life situation ("Is WoW poisonous to his/her life outside the game?")

What we provide our raiders:

Sociability -- In our raids, we maintain a relaxed atmosphere of mutual respect. There is plenty of humor, but never seriously at a raid member's expense. This way, we intend to keep morale high and get what we want done done without feeling horrible about it.
Realistic Efficiency -- We strive not to delude ourselves about what can be done with our time. As it's realistic to expect that our fellow raid members will need breaks for various reasons, we schedule a long (5-10 minutes) break near the middle of every raid so we can maximize our time, preventing chain afks. However, if something comes up that's unavoidable and someone is afk, we set a break timer then and there, so nobody has to waste their time just waiting.
Democracy -- Every raid member has their say. If the raid as a whole doesn't like an idea proposed by an officer, officers will do their very best to please the raid members by changing decisions in favor of the general opinion. Decisions that are in dispute will sometimes come to a vote (in raids, usually done by ready check) if the general opinion is not obvious.
Trust and Respect -- We use the group loot system in raids because we trust our raid members to loot intelligently and respectfully. If there's a dispute about an item, all raiders expect each other to handle the dispute properly, by talking among each other and working out the ideal use for that item, with the end goal being to defeat the current and future progression encounters. For us, loot is a means to clear content and we trust each other to understand that ideal.
Mythic/Heroic Raiding -- We are recruiting core players specifically for the new mythic difficulty, as well as heroic mode raiding. This means that although we often do fun non-heroic raids, no core raider recruited for mythic/heroic raiding is expected to attend these. However, if any number of core raiders need gear for our current progression fight and it would come from non-heroic content, we'll expect all core raiders to attend willingly, within scheduled raid times.
Communication -- We have access to a dedicated mumble server and a permanent axon channel. We currently use our mumble server for our raids because of its proximity to US-Sargeras in Chicago and its advanced Opus audio codec for the lowest attainable latency. We don't have a website due to lack of interest, so we sometimes email each other in mass email threads, which end up working as well as a private guild forum would. Gmail and Yahoo email services are good at this. Many of our raid members provide their phone numbers to officers for contacting them in case of absence due to things like oversleeping, power outage, or being held up at work, just so we know what's going on. The officers never abuse our knowledge of this contact info, for example, by spamming or otherwise disrupting their life outside WoW, nor do we share this info with anyone who's not a guild officer ("overseer" rank or above).

If all this sounds like something up your alley, don't hesitate to leave us an in-game mail or message Fayt(#1129), Bulbasaur (xhobbes#1704) or Solestra (sauce#1578) when we're online.

We are always recruiting exceptional players of any role, though we may not always have guaranteed raid spots. If your class isn't posted but you'd like to have a chat anyway, our mailboxes are always open. Thanks for reading!
profile administrator(s): Bootypoppin, Koalitytime, Bujutsu, Vitiek
last updated by Bootypoppin 1 year ago
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