Icecrown Citadel rankings discussion


9 months ago


This is a preview post that contains some details of possible rating for Icecrown Citadel.
I noticed that posts about rating rules usually became very hot as many people may not agree with current rules. Though the best time to voice your opinion is before the race started.
This article intended to gather feedback - everyone who don't agree - post your comments.

Basically ICC contains 4 wings and 1 final boss - the Lich King.

The Lower Spire
  • Lord Marrowgar
  • Lady Deathwhisper
  • Icecrown Gunship Battle
  • Deathbringer Saurfang

Plagueworks
  • Rotface
  • Festergut
  • Professor Putricide *

Crimson Hall
  • Blood Princes
  • Blood-Queen Lana'thel *

Frostwing Halls
  • Valithria Dreamwalker
  • Sindragosa *

The Frozen Throne
  • Lich King *
* - limited attempt bosses

There are progression achievements for each wing for both normal and hard modes.
For instance: The Frostwing Halls (25 player), Heroic: The Frostwing Halls (25 player)

That means these achievements can be used to detect final boss kills in the wings while we can use internal achievement criteria to record kills of intermediate bosses.

Each boss will have nominal score attached. Next boss in the same wing will override previous one.
Example:
Rotface defeated - guild score is based on Rotface nominal score
Festergut defeated - guild score is based on Festergut nominal score
Professor Putricide defeated - guild score is based on Professor Putricide nominal score

So when guild defeats Professor Putricide, they'll only receive points for this final boss and previous boss scores will disappear.
The reason is we saw sometimes achievement criteria can be buggy so we can't have 100% accuracy for intermediate bosses and it's better to use the final wing boss for final scoring.

I propose to bind limited attempt bosses to lockout rather than day. So if two guilds killed the boss in the same lockout (week) they will have the same score points even if the kill dates are different. This way guilds have flexibility planning their raids.
There could be exceptions though (Lich King for instance), because we would like to avoid situation where too many guilds have the same score points.
Please post your ideas in comments section if you have better solution.

Another question is whether to rank guilds solely based on Arthas kill date. I mean if a guild was slower on previous bosses but killed Arthas faster - should we rank them higher?
My opinion: yes, the final rating should be based on final boss kill date. Again, post a comment if you disagree.
In Ulduar we had several important encounters: Firefighter, Algalon, Yogg+0. So the final rating was based on score points.
In Icecrown we have 1 main boss and there should no backside hard bosses (like Yogg+0) as the blueposter said that the 4 limited attempts bosses are the most difficult encounters.
Sure there could be different opinions. What if there will be a very hard boss within the 3 key bosses (like M'uru in Sunwell)? Well, in this case we can look at it and change the rules (though I would like to avoid changing rules in the middle)

Should we use different rules for normal mode and for hard mode? I don't see any reason why they should be different.
Sure, in hard mode you can skip some bosses and work only on the 4 main bosses.
But anyway, I think most progression guilds will have plan such as:
- clear the first mandatory(?) wing
- skip first hardmodes in wings 2-4
- try to kill the 3 final bosses that will unlock Lich King
- after attempts are exhausted, spend rest of the time in in other wings that weren't cleared yet (if there is any)

Intermediate hard mode rating will be based on how many hard modes are done. But then the final standings will be based on Lich King kill day.

Feel free to post your opinions here.

Comments

  1. kounamouta
    Kounamouta The Aunans
    9 months ago
    Rating: [-][+]
    - after attempts are exhausted, spend rest of the time in the first wing (and in other wings that weren't cleared yet)


    Is anywhere a blue post, whether or not the icc is a linear instance or not?
  2. Kernel9 months ago
    It seems the first wing is mandatory (you'll have to kill the first 4 bosses).
    Then you can choose between Plagueworks and Crimson Hall (and probably Frostwing Halls too).
    I've updated the text.
  3. kounamouta
    Kounamouta The Aunans
    9 months ago
    Rating: +1 [-][+]
    Do not forget that in order to unlock Arthas hard mode, it is needed to kill @ hard mode all rest 3 bosses locked to the limited attempts in the same lockout period. This means that top progression guilds, will need to focus on those bosses so to kill them w/o any mistakes/wipes.

    Imo it might be a good idea of awarding normal/heroic version of bosses with a different way. For normal what you suggest seems pretty ok (dissappearing previous boss award, when the next boss is killed), but for heroic modes i find it better all bosses to have a standard award, except the 3 bosses that are locked to limited attempts, which can be higher as they unlock eventually Arthas hard mode, which should be the highest value.

    I think this can work better for whole base of servers (high/medium/low population), since not all guilds will focus asap to the limited attempts bosses hard modes.
  4. Rapor
    Rapor
    9 months ago
    Rating: +3 [-][+]
    a final heroic mode rating only by a single encounter isn't the right way, i think.
    a better way could be to value the bosses different, for example the first bosses in heroic only have ratings around 10 points, saurfang double this amount. The same way in the wings, the first bosses now give 25 points or something like that, professor / blood queen 50. the last bosses should be a lot higher, but the ratings of the other bosses still count into the aggregate rating. it wouldn't be a big difference in rating if first bosses give 20 or 50 points base when lich king has a base score of 250 ( for instance), but the "lower" bosses would still count into the rating.
  5. Viraemia9 months ago
    Rating: +1 [-][+]
    I agree with what Rapor said. For normal it makes sense to make the points override once you've reached the next boss in a wing, but for heroic you should get points based on every boss kill rather than the same in normal. This rewards guilds similar to ulduar on a per boss completed basis. If a guild were to theoretically down the final bosses of each wing in hard mode as soon as it becomes available, they should not get overriding points when the other bosses of the wing have not been completed.
  6. Beatrix
    Beatriks Flare EU
    9 months ago
    Rating: +1 [-][+]
    How good or bad you done should count towards the final score, instead of what currently is being used. It is common knowlodge that guilds go through bad and good times. So basing a final score that can be based on spike down or upwards is not the right idea in my opinion. Concrete the final score should be based on all the bosses not just Arthas kill.

    Secondly normal and hardmode rules should be different aswell. Normal is more based on who spends the most time the fastest rather then the skills of a guild. So why reward guilds who shouldn't be so high for the extra time they spend just to score some extra ranks? The point and rank system should rewards guilds who are steady, and more skillfull rather then guilds who come and go in a few weeks time.

    Just my 2 cents.
  7. Pewpewarrows
    Firstaidspec Blood Legion
    9 months ago
    Rating: +1 [-][+]
    What will you be doing in regards to nerfs to encounters? Will every major nerf receive a cut in points from the boss by half? How will you determine what qualifies as a big enough nerf to justify a point cut?

    I'd like to avoid the Yogg0 situation from happening again.
  8. Kluian
    Kluian Gentlemens Club
    9 months ago
    Rating: [-][+]
    Go to the style of hard-modes where each hard-mode is worth a certain amount of points that decay over time but count towards the total aggregate of the guilds points (instead of Arthas just being the end all, be all in ranking). In a majority of cases this won't alter the rankings much, except in the few instances where guild A completed a lot of the heroics before guild B, but guild B managed to beat guild A by killing Arthas a day earlier.

    I like the continued idea that attempt limited bosses are based off the week, not kill date.
  9. Méat9 months ago
    Rating: +1 [-][+]
    Firstaid, I don't think that Blizz is going to actively nerf this instance at all given the passive "nerf" the Ashen Verdict gives in the form of buffs to your raid.
  10. Erozion9 months ago
    Rating: +1 [-][+]
    Slightly off-topic compared to the rest of the posts.
    Just before the launch of T9 during the discussion about how that would be ranked, you had posted :
    "The final encounter for 10-man will be A Tribute to Dedicated Insanity
    Yes, there will 10-man ranking available soon and it will exclude guilds that are doing 25-man hard modes."
    Except the 10 man only ranking excluding guilds with 25 man hard mode kills never made it live. Will it be possible for this system to be implemented for T10? It would be a much better way for the 10-man guilds to track progress against each other.
  11. Annoying9 months ago
    Rating: +1 [-][+]
    I think a better solution might be found in implementing a flag of some sort that allowed a guild to define itself as 10man only when managed. This would allow searching of 10man only guilds, but would allow for absolutely no change in how scoring occurs.
  12. nvpscore9 months ago
    Rating: +1 [-][+]
    There won't be any hard modes for a couple months, since I believe you have to clear the entire instance, killing Arthas on normal to unlock Heroic options for any of the bosses that have that option.

    Its basically going to be a race to the final boss for the first wing, then people will catch up, another race the 2nd wing, the 3rd, etc since its a gated system. Once people start killing Arthas on normal, then the heroic race begins, guilds going for the ultimate prize will probably go straight for the 3 main ones that unlock Arthas. They should already have enough gear since you have been farming it for a few months prior due to gated system.
  13. Bluedeep
    Bluedeep
    9 months ago
    Rating: +17 [-][+]
    My suggestion is to use WoWProgress' ranking system to encourage linearity in progression. The final ranking should not be based on an individual Putricide, Blood Queen, or Sindrgosa kill. The final rankings should be based upon the completion of an ENTIRE wing on heroic mode. Otherwise we might have guilds skipping Rotface and Festergut on hard mode and attempt to kill Professor Putricide hard mode first simply because he's worth more points on WoWProgress.
  14. Sinari
    Arinya Phoenix
    9 months ago
    Rating: [-][+]
    This.
  15. Sinari
    Arinya Phoenix
    9 months ago
    Rating: +1 [-][+]
    Crap, can't edit my post and hit post by accident. I hate quoting someone to only say one word, but I really think rankings should reward people who don't straight go for the title bosses (unless the difficulty behind them justifies it)
  16. Arthalion9 months ago
    Rating: [-][+]
    Aren't we going to have guilds skipping to try to push to unlock LK hardmode anyways ?

    Unless LK hardmode doesn't override wing completion as a ranking criteria. (Or if it's like 1 light yogg compared to pre nerf Firefighter / 3 elders.)

    In this case (hopefully, LK and each wing end boss wont be worlds apart appart in difficulty) I'd go with what you said, but totaling 5 end game criteria:

    1 per completion of a wing and 1 for LK hardmode.

    But unlike Algalon overriding Firefighter/3 elders/Thorim hard/Hodir hard completion, LK hard would represent a full criteria added along with full hardmode wing completions.

    Each heroic boss kill is worth consideration, but wing completion should be the determinant milestones right ?

    Maybe i'm just saying exactly what you already said, i just wasn't sure where you pictured LK Hardmode.
  17. Insolence9 months ago
    Rating: -1 [-][+]
    Think we have to do normal to unlock HMs. Need to clear wings to get to final bosses which I believe you need to beat all 3 to get to LK. (Hopefully)
  18. Arthalion9 months ago
    Rating: [-][+]
    My comments were regarding 25 man hardmode rankings.

    You dont need to complete the wing on hardmode to unlock LK, you need to kill it's last encounter on hard mode ( the ones with limited attempts) to unlock LK hardmode.

    IF Unlocking LK hardmode, or Killing LK hardmode is worth alot more points or ranking than actually clearing wings fully on hard mode, alot of guilds are going to rush to the last bosses first to unlock and or kill LK on hardmode.
  19. tauraherion9 months ago
    Rating: [-][+]
    I Would like to see a overall ranking. with the added points of all tiers of Wrath of the lich king. I think that this way of ranking is much more comprehensive than to rank just by tier.

    As far as Icecrown ranking goes, The gated system will prevent any kind of "skipping content to get the points that matter" behaviour.
    And since we have to kill Arthas in normal to unlock heroic, you will have about 2 or 3 months to decide which way will be best to rank the guilds based on what we see inside icecrown
  20. Squooshy9 months ago
    Rating: [-][+]
    Since for the first few weeks we will be going a wing at a time, I think , for those first weeks an individual score for each boss is warranted. With more points obviously going to those 4 bosses with limited attempts. Once LK is down on normal and H _ICC is unlocked, I am totally behind the wing system. However, if its just simply easier to do it wing by wing to start with ( which I am assuming it will be ) then that's how it should be throughout.

    I do disagree on the weekly rather than nightly progression updating. I know on a server as competitive as mine is, we usually have anywhere from 3-6 guild(s) vying for server 1sts , and another 7 or so usually right on their tails.

    I know we use this sight mainly for cross checking where our competition is vs where we are, as well as for recruitment purposes. I believe by leaving it on a daily update it makes the important gettable information easier to access.
  21. DiamondTear
    Diamondtear Paragon
    9 months ago
    Rating: +16 [-][+]
    These comments are on 25 Hard.

    All bosses in a wing should matter and the sub bosses should be ranked daily. This is because better guilds will kill them faster thanks to unlimited tries and it should show in their ranking.

    Limited tries -bosses should be ranked weekly. This is because even the best guilds will wait until they get the best possible raid that week and you don't want birthdays messing with rankings.

    Arthas kill order (ranked weekly) should be the final ranking for WotLK. Thanks to the limited tries mechanic it will reflect overall skill of the guild and killing him first will require good performance throughout ICC.

    I don't think there will be problems with guilds doing different wings in hard mode, but just in case you could have sub bosses in all the wings give the same amount of points with limited tries -bosses giving more (but equal among themselves).
  22. Tattersail
    Tattersail Nightwatchers
    9 months ago
    Rating: [-][+]
    Rankings based on Lich King kill date has some odd problems. For example a guild that does very good first 10 bosses, then struggles a lot, but ultimately kills Arthas. Another guild that struggles at first, then races through and kills Arthas 2 weeks earlier would then rank a lot higher?
    And what about a guild formed near the end of the race, out of the ashes of 3 other pro guilds. They skip as many hardmodes as possible, and kill Arthas. Is that worth a top 50 ranking?

    It doesn't compare well with sports either. The team that scores the _most_ wins, not the one to score last.
  23. DiamondTear
    Diamondtear Paragon
    9 months ago
    Rating: [-][+]
    If a guild struggles at first but then manages to pull themselves together, they should be rewarded since they didn't have as much time to work on Arthas.

    If a guild formed out of ashes of pro guilds, they would have already killed the hard modes and would not skip them.

    I don't see skipping happening at all really. If you can't kill the sub bosses in a week, skipping won't help you (it doesn't cost attempts to try the sub bosses).

    Oh, and wins count for more in play-offs.
  24. Ayarea
    Ayarea Apathy
    9 months ago
    Rating: [-][+]
    In a way it really appeals to me. As some guilds may struggle getting their setup correct at some times. Or have connection issues and what not, they may be able to still get first ranks due to the fact they progress faster. In my opinion that's something that works well. On the other hand, it's not fair for those who actually did kill it first, even if they took a little longer. So taking in the previous bosses in the end would be better, but the last boss could give more points depending on how fast they're killed. Pretty much what Tattersail wrote, guild made from the ashes of pro guilds etc.

    Weekly ranking based on kill times would work best due to guilds having different raid days.
  25. Zing
    Zing Decimate
    9 months ago
    Rating: [-][+]
    As Erozion said, some of us would love to see a ranking system for the ten man strict guilds as well as the 25s (much like guildox have attempted)

    It's a nice feature that we can now flag ourselves as ten man guilds but whilst ever we are ranked against the twenty five man teams, we can never get much sense of competitiveness in our field.

    The recruitment tool is nice but give the ten man guilds a ranking system that runs alongside the twenty fives please!
  26. Forreststump
    Forreststump
    9 months ago
    Rating: +1 [-][+]
    Bluedeep hit the proverbial nail squarely on the head:

    "Otherwise we might have guilds skipping Rotface and Festergut on hard mode and attempt to kill Professor Putricide hard mode first simply because he's worth more points on WoWProgress"

    Human nature is to find the path of least resistance; "encouraging linearity" will help to foil that tendency.
  27. leonking
    禦生門浪紫 Stars
    9 months ago
    Rating: +2 [-][+]
    Thanks for the weekly ranking idea. We do agree with many other top guilds that unlimited harde modes should be given some credits in the ranking of each wing, otherwise we will have to skip them for the competition of limited one only. Every hard mode should be considered in the ranking because we don't know which one is the hardest yet. Only the hardest one matters and we all know in many case it is not necessary the final one.
  28. Finkill
    Finkill
    9 months ago
    Rating: -1 [-][+]
    "unlimited harde modes should be given some credits in the ranking of each wing, otherwise we will have to skip them for the competition of limited one only. Every hard mode should be considered in the ranking because we don't know which one is the hardest yet. Only the hardest one matters and we all know in many case it is not necessary the final one."

    Couldn't have said it better.
  29. Loralise
    Loralise Axiom
    9 months ago
    Rating: [-][+]
    I really like the idea of basing first kills on lock-out rather than date.

    "My suggestion is to use WoWProgress' ranking system to encourage linearity in progression. The final ranking should not be based on an individual Putricide, Blood Queen, or Sindrgosa kill. The final rankings should be based upon the completion of an ENTIRE wing on heroic mode. Otherwise we might have guilds skipping Rotface and Festergut on hard mode and attempt to kill Professor Putricide hard mode first simply because he's worth more points on WoWProgress."

    I agree with Bluedeep on the above.
  30. Capnplanit
    Capnplanit Play
    9 months ago
    Rating: +2 [-][+]
    "My suggestion is to use WoWProgress' ranking system to encourage linearity in progression. The final ranking should not be based on an individual Putricide, Blood Queen, or Sindrgosa kill. The final rankings should be based upon the completion of an ENTIRE wing on heroic mode. Otherwise we might have guilds skipping Rotface and Festergut on hard mode and attempt to kill Professor Putricide hard mode first simply because he's worth more points on WoWProgress." ~ Bluedeep


    I completely agree with Bluedeep on this one as well. Many guilds would end up skipping the "unnecessary" bosses according to how WoWProgress ratings would work. It would make more sense, as Diamondtear has said, to rank sub-bosses daily and at a fixed rate that gives all of the sub-bosses in a wing the same amount of points which would decay over time. For those bosses with limited attempts, they should be ranked weekly as Kernel already suggested so that guilds can plan which days of the week they would like to attempt the bosses for more flexibility (ex. Tuesday = a lagfest that could prevent some guilds from killing a boss with limited attempts due to something uncontrollable. Why would a guild want to potentially waste what few attempts it has on a boss with limited attempts?) This would further help to limit the number of guilds that would have the same number of ranked points.
  31. Izenhart9 months ago
    Rating: [-][+]
    [quote]So if two guilds killed the boss in the same lockout (week) they will have the same score points even if the kill dates are different. This way guilds have flexibility planning their raids.
    There could be exceptions though (Lich King for instance)[/quote]

    Yes Please.

    Guild rankings should be based on lookout periods rather than the killday.
  32. Souai9 months ago
    Rating: [-][+]
    I would like to see as much ranked by week as possible, however I'm not sure what the best tiebreaker is. No matter what you pick it'll favor some guilds over others.

    I enjoy linearity in progression and hope that hardmode Arthas is the most difficult encounter. I think it feels best to have the final rank be completing all content on hardmode not just Arthas. I would like to the wing achievements and the final, all hardmodes completed achievement ranked by week and not by day.

    I don't know what the best tiebreaker is, guilds will want whatever gives them the most favorable entry into it. T9 progress feels like the most logical choice since it's an absolute answer, however there are probably guilds who feel that Insanity was dumb and want to use another system.

    I don't think normal mode progress can really be used to tiebreak anything especially if killing a boss on hardmode doesn't give you the normal mode achievement as well. It would be dumb to have to hurt your tiebreaking power by killing a hardmode. Should the ranking be number of wings completed on hardmode, tiebreak first completed wing regardless of which one it is by T9, then tiebreak second completed wing by week of first completed wing, tiebreak T9 in the case of both wings being done the same week, etc? This is the best approach I can think of if the popular opinion is for ranking hardmode achievements by week.

    Another approach could be to just rank by total bosses killed on hardmode if the statistic is tracked and all that, but that seems a little messier than by wing and has the same essential end result.

    I feel much more strongly about ranking progress by week than by the criteria of what is ranked by week.
  33. Kluian
    Kluian Gentlemens Club
    9 months ago
    Rating: [-][+]
    Tie-breaker on the summation of hard-mode points should probably be the kill-date of LK normal.

    I agree with everyone above about how all hard-modes should count towards a guilds ranking, not just the final 3 of the 3 wings and Arthas.
  34. Kluian
    Kluian Gentlemens Club
    9 months ago
    Rating: [-][+]
    Or rather the tie could be the kill-week of LK normal, if a tie is there then go to Sindragosa kill week, etc.
  35. Dirkee9 months ago
    Rating: +2 [-][+]
    Every single hardmode should have a decaying point value. I am also of the opinion that overall performance for the entire zone would reflect one's ranking more accurately than simply whoever kills Arthas first. Traditionally, once a guild reaches the final boss, it's in their best interest to never log off until it's dead... even if they were 100th place all instance, they can still pull a rabbit out of their hat for a top 20.

    That said, limited attempts certainly curtails that habit, so I am willing to accept that a guild's ranking be based on Arthas alone. Though I hope you do something neat post-Icecrown, such as an aggregate score combining all previous dungeons to see how guilds actually performed over the course of the expansion. Once again, I feel a total summation throughout WotLK would be a better reflection of a guild's total ranking in the grand scheme of things.

    Whatever you ultimately decide, I hope another guild doesn't get screwed in the way Paragon did during ToC.
  36. Insolence9 months ago
    Rating: [-][+]
    I'm thinking of more Points. Like example: Guild clears first Quarter Normal, 10 Pts each boss. Then the limited attempts bosses like 25 each and the HC bosses each give 25 pts and Lich King 40 or something on 25 Man Heroic. The 10 Man something like 5 pts each normal boss hard bosses 15 and HC bosses 15 with Lich King 25 or something. And when Normal is entirely cleared have like each "wing achievement" like "Frostwing Halls" and Lich King Achiev and instead of Points show like "Fall of the Lich King 25 Man" If they start clearing the achievs for the drakes replace the wing achievs with those, and last boss in each wing's achievment should be top when they get it. Ex: (Guild has most Drake Achievs, cleared all Normal 25 Man) "Guild Name" Progression: "Nausea..." "Once bitten...." etc etc etc and by Points have like Fall of the Lich King or something to show they've cleared 25 man Normal. When all Heroic is cleared just replace the 25 Man Drake Achievs with "HC: Frost wing Halls" etc etc etc and "HC: Fall of the Lich King" (hope this kinda made sense)
  37. Thix
    Thix Lzuruha
    9 months ago
    Rating: [-][+]
    Some people are talking about "pushing for LK." I hope you realize that this means getting an alt raid together and "wasting" attempts/learning there. Whoever does this fastest for obtaining information will kill it first. I agree completely with Bluedeep's linearity post and Pew's nerf point reduction. The rest seems fine. You could also award extra points if a guild completes the end boss of a wing including the ones previous before another guild that just went straight for the end boss for points.
  38. Insolence9 months ago
    Rating: [-][+]
    I'm not 100% sure you even can go straight to the end boss. On PTRs at least for Putricide and Blood Queen it looked like you had to beat the small encounters to get to the big ones. As far as alt raids - think only top racing guilds would bother with those and even then, you gotta consider that they probably already know tactics from PTRs so wouldn't they be a partial waste of time? Gearing up takes time, especially 25 alts.
  39. Stauros
    Stauros Juggernaut
    9 months ago
    Rating: +3 [-][+]
    This was a comment posted on our boards that I thought held some merit.

    "The wings really should be considered arbitrary, just areas of the dungeon created for RP. From a raid perspective and how progress should be measured, the dungeon is three categories; 8 unlimited attempts bosses, 3 limited attempts gatekeepers, and Arthas. If you look at it this way progress is easily measured at the end of each lockout based on total kills in each category and when you kill Arthas. It also sets up better for guilds to excel in the category they are good at, zerg vs limited attempts."
  40. Bethink9 months ago
    Rating: +3 [-][+]
    This is a good model of the Icecrown raid.

    The basic question is whether a ranking should focus on the limited attempt bosses, and thus measure skill and efficiency, or whether a ranking should also include unlimited attempt bosses, and thus also include the time effort spent by a guild.

    I prefer a ranking that measures skill and efficiency in the first place. So, that's a ranking that focuses on the limited attempt bosses.

    The undesirable "rush to Arthas" effect of this ranking can be avoided by treating Arthas like any other limitted attempt boss and bind his score to the lockout. This opens up a window for top tier guilds to work on optional heroic modes without endangering their ranking. The combined score from these optional heroic modes can then be used to differentiate the ranking among guilds that killed Arthas in the same lockout. The resulting ranking is still heavily focused on efficiency as the number of optional heroic modes completed in the first couple of heroic IDs is a measure of efficiency, too.
  41. Loralise
    Loralise Axiom
    9 months ago
    Rating: [-][+]
    While unrelated, @Dirkee: "Though I hope you do something neat post-Icecrown, such as an aggregate score combining all previous dungeons to see how guilds actually performed over the course of the expansion."

    I'd love to see something like this in the next expansion. Would be nice to see guilds rewarded for completing all content. Not enough that a guild that came together in ICC for example, could get a significant boost for doing Naxx/Uld/ToC, but that the scores across the board would reflect a difference in score for those that did take the time to do that, over those who didn't.

    Some guilds just dropped Uld entirely when ToC came out, regardless of progress, others continued to work on both, and would be nice to see something in an over-all score that shows the difference.
  42. Gemg
    Gemg
    9 months ago
    Rating: -2 [-][+]
    imo

    clear any wing - rank by points
    kill arthas normal - rank by week
    kill any hard mode - rank by points
  43. Gemg
    Gemg
    9 months ago
    Rating: -2 [-][+]
    kill all hard modes - rank by week
  44. Gondlem
    Rassoodocks Midwinter
    9 months ago
    Rating: +3 [-][+]
    WoWProgress should attempt to encourage progression guilds to clear all the hard modes, and not reward certain encounters more than others. Someone shouldn't be rewarded for skipping hard modes in one wing to try a more "important" one later on, or as was suggested earlier, skipping Rotface to "finish the wing" with Putricide. Assign each hard mode a point score as in Ulduar, and have the value decay over time from the first kill on, so guilds can choose their own kill order but the highest ranked guilds will be those that have cleared the most bosses on hard mode, not those who have skipped to the most valuable ones.

    Chances are a natural kill order will form based on the individual difficulty of the unlimited attempt encounters, anyway.
  45. Dethkrik
    Dethkrik War Machine
    9 months ago
    Rating: +1 [-][+]
    While I agree it shouldn't be encouraged, the limited attempt hard modes should count for more from the standpoint that, well, they have limited attempts. However, a guild that downs Putricide hard mode should not get the same points as a guild that downs Rotface and Putricide hard modes in the same week (since if I understand correctly, the proposal is that Putricides score overwrites Rotface/Festergut score). It seems there should be points for each of the unlimited attempt hard modes, and say double points for the limited attempt hard modes, then bonus points for clearing each wing of hard modes, and lastly triple or quadruple points for Lich King hard mode, since he is after all the goal.
  46. Gondlem
    Rassoodocks Midwinter
    9 months ago
    Rating: [-][+]
    Yeah, that sounds reasonable.
  47. DiamondTear
    Diamondtear Paragon
    9 months ago
    Rating: [-][+]
    Has there been a decision?
  48. Kernel9 months ago
    I'll post follow-up a bit later and we'll try it on the normal mode.
  49. Thurokiir
    Telza
    7 months ago
    Rating: -2 [-][+]
    Following up on the reroute link;

    This might be a beaten dead horse but, my guild raids casually in comparison to some of the standard top 5 guilds. We took a day off from killing professor and tried him 7pm on a Wednesday and killed him on our 3rd pull. Leaving us with a world 3rd kill, The majority of other guilds world wide have made their ability to log on and early morning bash content plenty clear. It was also clear that the current content was beatable and if progression really mattered to a guild the professor fight could be easily beaten.

    This change sets up a poor precedent for current progression and management of rankings for a site that is nearing a raiding standard site on par with elitist jerks. Progression should be; the current tier, the time you beat the boss and that's it. If you don't raid in time to beat a boss world first, then so be it. I truly feel that since the current set up for raiding via encounters makes content easy enough that at least the people still willing to get a world first should be acknowledged via timestamps and dates otherwise I'm not really getting news on progression. I'm getting some kind of math lesson on averages and previous tier rankings. To put it simply, I don't care about previous rankings in beaten farmed content. I didn't care about BWL rankings when AQ40 came out and I didn't care about AQ40 rankings when Naxx came out.

    A new instance is a time for when the slate is washed clean and guilds prove them selves once again. If previous content is used as a backdrop this early on then why would guilds not named ensidia, premo and juggernaught want to try and push content that matters?

    Because as it stands, there is little point to do so.
  50. Schnell7 months ago
    Rating: [-][+]
    I agree with this, to some extent. A guild can go through a rough patch in rankings in one tier, then drastically improve the next tier. In the current system, this improvement cannot and will not be reflected until hard mode content. And even then, the top 20 guilds will be populated with a large portion of the same guilds you saw in previous tiers, due to this, your basing ranks off previous tiers ONLY serves to hurt competition, it causes no benefit.

    Just think of it logically, what if a new hot guild appears on the scene, wipes the floor with all the content, first night kills, before other guilds even attempt the boss. Before videos and strats are out, etc. Eventually, down the line, the rest of the top guilds kill these bosses. Because this guild is NEW, they will be ranked at the very bottom of the top. How is that even remotely fair?
  51. DiamondTear
    Diamondtear Paragon
    7 months ago
    Rating: [-][+]
    Tier9 rankings are used as a tie breaker, therefore what you described wouldn't happen.
  52. Schnell7 months ago
    Rating: [-][+]
    My situation describes a tie breaker event. If guild A kills Wing A end boss on day one of the week, they deserve to be higher ranked, but scored the same, as guild B through Z who kill it in the same week. That will not happen, necessarily, under the current ranking system. If guild A went through a rough patch in T9, they will be at the bottom of the pile. That is just a poorly thought out, counter-intuitive, illogical ranking system.
  53. Kernel7 months ago
    If that's obvious to you, why didn't you post your comment here a month earlier?
    You managed to do 3rd kill and now you come and complain about the rankings calling it "poor precedent"? Why should I pay attention to this pushing?
  54. Mang7 months ago
    Rating: [-][+]
    Going out on a limb but nothing was ever actually set in stone after the suggestions in this thread didn't really reflect the system you introduced. People had valid concerns about T9 being the sole way of ranking..in T10. It was simply announced.

    As is, ranking for T10 is completely, 100% reflective of T9. Why not simply call it T9.5? =P Since regardless of what happens in ICC, it doesn't matter because your ranking in T9 is mirroring things now.

    I heard a suggestion from a friend. Right now, if Guild A kills Putricide on Tuesday, Guild B killed on Tuesday and Guild C killed on Saturday. Since Guild C won the race for Insanity in T9, they're automatically ranked above everybody else. What about introducing a diminishing returns during a lockout. So Tuesday could be worth X points, Wednesday slightly less, Thursday even less, etc.. That was about the only thing I've heard which made sense. But who knows. Thoughts?
  55. Konstantinos
    Konstantinos Heavens Fury
    7 months ago
    Rating: [-][+]
    Kernel can u check our points on ICC25 Achievements..They are so wrong..we should have 278 points not 214..something did not made the summary..ty.
  56. Kernel7 months ago
    After progress update you should wait up to 1 hour for points update.
  57. Kernel7 months ago
    Guilds A, B had their Putricide raid in Tuesday and killed within 10 attempts.

    Guild C had Putricide raid in Saturday and also killed him within 10 attempts.

    What's the difference between these guilds?


    Daily points will be introduced later (probably from Sindragosa) after more attempts available.
  58. bando27 months ago
    Rating: [-][+]
    The difference between killing a boss in the first week of release on a Tuesday vs a Saturday is information. A guild killing it on Saturday has more information than on Tuesday. If 100 guilds killed a relatively unknown boss on Tuesday a paint by numbers strat will be available by the end of the week.

    Killing a boss with less information is a reflection of skill and learning curve.
  59. Kernel7 months ago
    The Crimson Halls unlock tomorrow and the tiebreaker switched to last boss kill timestamp.
    Includes bosses:
    - Deathbringer Saurfang
    - Putricide
    - Blood-Queen Lana'thel
    - Sindragosa
    - Lich King

    Note that timestamp still doesn't change your score point so it won't be transmitted to next wing.
  60. Kluian
    Kluian Gentlemens Club
    7 months ago
    Rating: [-][+]
    Can you explain how rankings will work for hard-modes? I don't understand the point of giving everyone the same points for the week they kill a boss (ie putricide) if kill order still matters. Why not just give points based on the day they kill it then? I thought you were trying to avoid this?
  61. Kernel7 months ago
    Kill order doesn't influence points. For the current bosses it's just a tiebreaker.

    After the next wing unlocked and the next bosses down, Putricide kill order won't influnce the ranking. Instead, Blood Queen kill order will define the ranking in case points are the same.

    What matters is whether you were able to defeat the limited attempt bosses in the first week (or in the second week, etc). It will affect your points. And points + kill order of the last boss defines the ranking.

    I'm not sure yet about hard mode details.
    Any hard mode boss will override normal mode.
    Probably every hard mode boss will grant points. Limited attempt bosses will be based on lockout.
    And the same rule for ranking: points + kill order of the last boss.
  62. Kluian
    Kluian Gentlemens Club
    7 months ago
    Rating: [-][+]
    So in hard-modes the ranking will be based on a culmulative points for all hard-modes (except baring LK Heroic).

    Limited boss attempt hard-modes will give points based on look-out.

    If a guild for some reason is tied, the ranking is based on the last limited kill (timestamp) with higher priority going...

    1) LK (Heroic)
    2) Sindragosa (Heroic)
    3) Blood Queen (Heroic)
    4) Putricide (Heroic)
    5) LK (Normal)

    ==============================================

    If this is true, then 2 scenarios need clarification on.

    Guild A kills the first four hard-modes. Their total is 250 points.

    Guild B only kills Putricide heroic. Their total is 250 points.

    Guild B is ranked higher than guild A.

    =========================================

    Guild A kills the first four hard-modes. Their total is 250 points.

    Guild B only kills Putricide heroic. Their total is 245 points.

    Guild A is ranked higher than Guild B
  63. Bluedeep
    Bluedeep
    7 months ago
    Rating: [-][+]
    While Blizzard has said that they intend for the wing bosses to be the most difficult encounters, it very well could be that one of the attempt unlimited bosses on heroic mode is more difficult due to improper tuning (e.g. 2 minute Hodir) or major bugs (e.g. week one Ignis). Would you be willing to adjust the point spread if such a situation becomes apparent?

    Alternatively if you don't want to tinker with the system once the heroic race starts, then heroic bosses that have no recorded kills in the world could have a base point value that automatically grows per week until the world first kill occurs.
  64. Kernel7 months ago
    That might be a good idea.
  65. Deathound
    Deathound Age of Aggression
    7 months ago
    Rating: [-][+]
    Kernel Thank you for fixing the system to a first kill system.
  66. Romoreas7 months ago
    Rating: [-][+]
    So can you provide an explanation on how exactly you are ranking T10 content? I have hired a a team of Lawyers (I like to think of them as my "Dream Team") to help me better understand the ranking system and to keep me up to date on changes when my guild rank changes drastically every other day.
  67. Kernel7 months ago
    Ideally you don't have to understand how it works :) You should just try to play even better.

    I'll repeat my previous comment:

    What matters is whether you were able to defeat the limited attempt bosses in the first week (or in the second week, etc). It will affect your points.

    Guilds are ranked by points and then by timestamp of the last boss (currently Putricide).
    After the next wing unlocked and the next bosses down, Putricide kill order won't influnce the ranking. Instead, Blood Queen kill order will define the ranking in case points are the same.

    That's it. And keep in mind that the rules are only for normal mode (I'm not sure yet about heroic mode details).
  68. Mang7 months ago
    Rating: [-][+]
    I'm curious, when you say by timestamps is it basically who can get the Armory to update quickest and get an update here?
  69. Kernel7 months ago
    Boss kill timestamps are stored in the Armory. It doesn't matter who get update faster.
  70. Romoreas7 months ago
    Rating: [-][+]
    "After the next wing unlocked and the next bosses down, Putricide kill order won't influnce the ranking. Instead, Blood Queen kill order will define the ranking in case points are the same."

    Would like some clarification on this.

    Putricide points + Blood Queen points = total, then ties are broken based on time stamp of BQ kill?

    or

    Blood Queen points overwrite Putricide points and essentially you have; Blood Queen points = total points, then ties are broken based on time stamp of BQ kill?

    I know there's been talk of Arthas kill overwriting everything, so I was unsure if these wings will continue to overwrite each other in terms of points. I know Saurfang was overwritten, in terms of points, with Putricide (although this isn't the best example b/c Saurfang isn't a limited attempt boss).
  71. Schnell7 months ago
    Rating: [-][+]
    Point ties will be broken by Blood Queen kill time stamp.
  72. Veyril
    Veyril
    7 months ago
    Rating: +1 [-][+]
    In my opinion basing anything (including tie-breakers)off of time stamps and not lockouts is not a good system, even for bosses that have no attempt limit. Many realms such as my own have servers that are basically unplayable for most of Tuesday and Wednesday and a policy that does not use lockouts for everything would be very biased against realms like that.

    I think you can also look at it from the following fundamental viewpoint. Progression is killing bosses to get loot so you can kill bosses that drop better loot. Killing it tuesday or killing it friday nets you the same chance at loot from that boss, you don't actually lose your chance until the lockout resets.
  73. Kluian
    Kluian Gentlemens Club
    7 months ago
    Rating: +1 [-][+]
    This is why timestamps are dumb :). Can't even compete for kills because people get access to the bosses earlier than others.

    Oh well atleast this will mostly only affect Normal mode kills, and shouldn't be too big of an issue in hard-modes if they aren't pushovers.
  74. Kernel7 months ago
    Oh come on. You are in the guild that made World 1st Onyxia 2.0 after all :)
  75. Schnell7 months ago
    Rating: -1 [-][+]
    And you somehow suppose basing it off of previous tier rankings IS fair? What a small world you live in.

    There has to be a tie-breaker, everyone agrees to that. Any intelligent person would also agree that kill date on a new boss is more relevant than the kill date of a boss in the last tier.

    Yes, it sucks your instance sucks. I hardly doubt a server transfer would break the bank for your raiders.
  76. Phas
    Phasmy
    7 months ago
    Rating: [-][+]
    You assume a server transfer would fix server stability.
  77. Tangseng
    Tangseng Dragon Souls
    7 months ago
    Rating: [-][+]
    Hi there,
    Can you fix our guild's rank?
    Its been two days now, but we cant even get an update of our guild's progress.
    We killed Blood Princes on the day when Crimson Hall was available to all the US realms.

    I dont know where to post, so I post it here. Hopefully, you dont mind.
    Thank you!

    Tortheldrin
    Dragon Souls
  78. Tangseng
    Tangseng Dragon Souls
    7 months ago
    Rating: [-][+]
    Hi
    Our guild ranking is now finally updated, but it works Badly for us!

    Now my guild is ranked 1000 in the world, but definitely we should ranked as higher as the other two horde guilds on our server, which are Predestined and Thunderstruck. They all ranked as world 100 something.

    When my guild killed the Princes on the day that Crimson Hall was available to all the US realms, I checked this site; and it shows that only 50 something guilds in the world have killed Princes. I understand that there might be many other top guilds which couldn't get an update at that moment just like us did. Yet they still got their REAL rankings.

    My point is that if a guild killed a boss eailer than many guilds, but they just cant get an update here on this side due to server Lag or something for almost 3 days. Will they still get ranked higher than other guilds which got an update eailer, but didnt killed the boss faster by that guild?

    I just dont know why it takes 2 days and half to get a server response in order to get an update of my guild.

    -------------please dont look at my character's recent activities on wowarmory, the time it shows is wrong for Blood Princes kill. Yet my other guildies' time for that kill are right.---------
  79. Kernel7 months ago
    Boss kill timestamps are stored in the Armory. It doesn't matter who get update faster.

    Your real Putricide rank is 353, plus you killed Blood Princes day later than many other guilds killed them.
    So you are ranked based on Putricide timestamp among those who killed Blood Princes on the 2nd day and that makes you 622.

    If you'll manage to kill Blood Queen this week, you'll be ranked among those who killed Putricide on the 2nd week and the tiebreaker will be Blood Queen timestamp.
  80. Tangseng
    Tangseng Dragon Souls
    7 months ago
    Rating: [-][+]
    Hi Kernel,
    I know it will take a lot of your time if you look into my guild's issue, but I really hope that you will look into it. It really influences some of our players' motivation.

    Thank you very much.
  81. Juggerdin
    Juggerdin
    7 months ago
    Rating: -1 [-][+]
    It's a shame that our guild fought so hard to get a world 9 on Lich King 25 man and because of a laggy server the unecessary and moot ranking of Putricide our guild is already down below rank 30. The applications and PR we got from the world 9 kill and being on wowprogress just went away because of the putricide kill that now means nothing.

    Rank the guilds after what they deserve instead of the servers ability to work during progress!
  82. DiamondTear
    Diamondtear Paragon
    7 months ago
    Rating: +1 [-][+]
    HM ranking seems to be a decent solution. Thanks.
  83. Koleye
    Kolie Raiding Rainbows
    6 months ago
    Rating: +1 [-][+]
    Lady Deathwhisper and Festergut should definitely be weighted more heavily than Blood Queen. Just because BQL is an end of wing boss doesn;t mean it is a more difficult encounter. Hundreds of guilds have skipped LDW and Festergut, thus those that have killed them should be rewarded more heavily.
  84. Ashunei6 months ago
    Rating: [-][+]
    Your boss weights are really off. I think you need to consult top end guilds better in determining which ones are worth more. The fact that 3/12 can be ahead of 7/12 just because of BQL is really flawed.

    Also, how do you plan on dealing with this new 5% dmg buff? From what I understand, there's no legitimate way of tracking it on Armory besides the Feat of Strength for Invincible. Is it just assumed from this point on that points will be subtracted for kills post March 2nd / March 3rd resets and that everyone should just take advantage of the existing buffs?
  85. Kala6 months ago
    Rating: [-][+]
    IMO you need to drastically lower the point value for bosses killed now that the ICC buff is out. I just saw some pre-buff 11/12 guilds get passed by a guild that was 10/12 before the buff came out and killed Putricide w/the buff.
  86. Kernel6 months ago
    I think there is no need to adjust points because the buff naturally aligned with our points model.

    You get less points if boss down lockout later -> You get less points if you kill the boss with the buff.
  87. Kala6 months ago
    Rating: [-][+]
    Doesn't seem like enough when a guild killing both bosses before the huge buff can be ranked lower than one that couldn't kill Putricide until after the buff came out.
  88. Kernel6 months ago
    That means the guild was at least two lockout slower on other bosses and it's okay that their Putricide kill won't bring them higher.

    As discussed, we count all heroic mode bosses.
  89. swmagazine6 months ago
    Rating: [-][+]
    I have issue with current Hard Mode ranking system. Take for example, my guild, who is World 12th and US 6th to get to 11/12 hard mode kills). However, our ranking continues to drop because we were not able to kill Lich King Normal 25 the first week due to wasting attempts to server lag (we are talking about random, 30 second lag spikes).

    Because all hard mode kills are scores, the cumulative scores of all the hard mode bosses significantly out-weights the end-wing bosses.

    I understand the ranking will eventually solely base on hard mode lich king 25 kills. But in the interim I think only end-wing bosses should count towards scoring for hard modes.
  90. swmagazine6 months ago
    Rating: [-][+]
    Seems if you get to 10/12 on the first week and as long as you can killed Putricide on the third week you and still outrank a guild that has killed all 11 booses on the second week.
  91. Veyril
    Veyril
    6 months ago
    Rating: [-][+]
    It is also ridiculous that Blood Queen is worth 3000 points, the same as Putricide and Sindragosa when the boss is a joke.
  92. Veyril
    Veyril
    6 months ago
    Rating: [-][+]
    "Your boss weights are really off. I think you need to consult top end guilds better in determining which ones are worth more. The fact that 3/12 can be ahead of 7/12 just because of BQL is really flawed."

    I think listening to this is the easiest way to make things more accurate rather than changing the whole system. Drastically reducing points for Blood Queen and possibly increasing points for Lady Deathwhisper and Saurfang is a good solution if you don't want to change the whole system. I am assuming you do keep in good communication with high ranked guilds and understand how it is silly to give the same point values to Blood Queen vs. Sindragosa or Deathwhisper vs. Rotface, etc...
  93. Kala6 months ago
    Rating: [-][+]
    They were two lockouts slower on 1 boss (Sindragosa) because they killed Putricide (the much harder boss) first. Now they are .01 points behind all of these guilds who couldn't kill Putricide before the buff went in.

    This 5% buff is huge. It's the same as a drastic nerf to the bosses, making Putricide far easier to kill. When there was a huge nerf to 0 lights you drastically reduced the point value. Why not the same treatment here?

    "Yogg+0 post nerf nominal score has been updated to 250 (down from 500). So now the guilds that have done it before nerf will be ranked higher." Quote from your site regarding 0 Lights.

    Why are you not doing the same thing here? Guilds who killed these bosses before the buff went in should be rewarded for that.
  94. Mang5 months ago
    Rating: [-][+]
    I'm curious what exactly is the point of this ranking anymore. As talked about a while back, the way this work is the emphasis is based on the end boss in each wing. Nullifying any importance for other bosses.

    Take Pacifism (3/12) yet because of the way your ranking worked out, they put an emphasis on Sindragosa, Putricide and BQL. They didn't work on anything else yet you really think they should be ranked higher than a guild that is 10/12? You supposedly count all hard mode bosses into a ranking. It does not appear to be functioning the way it's intended. What's the point of even doing any hardmodes other than the 3 end bosses + LK if none of them are taken into account into the overall rank?
  95. james116 months ago
    Rating: [-][+]
    When is Premonition from the ranking finally kickt?
    They didn't kill Lich King in the first ID and stand now before guilds to have done?

    You kick those some fraction change go through and to Premenition has itself another equivalent means served, thus belong also kickt!
  96. Kinaesthesia6 months ago
    Rating: [-][+]
    I usually have no issue with this site's minor discrepancies and trivial mix-ups but I'd be telling a lie if I said this didn't upset me a bit. Our guild, according to the timestamps on this site was the 12th guild in the world to reach 11/12 Heroic. Yet we are magically ranked 26th in the world. It's a little bit insulting and fairly angering to be honest. Yes, I understand how the "points" are calculated, but that said:

    1. It's ridiculous to be ranked below guilds who had to skip bosses that don't even have limited-attempts.

    2. It's stupid to be ranked below guilds because they killed Sindragosa before us when we killed every other boss in the instance before them.

    3. Are we seriously ranked below guilds who got hard mode kills after the 5% zone buff? Are you seriously serious?

    4. Are there guilds who couldn't kill Lich King on normal mode the first week above us? Is that a joke?

    Quick question. If we killed every boss in the instance except Sindragosa before another guild, then we went on to kill Sindragosa before they killed Putricide, should we be ranked lower? If we were 11/12 Heroic 12th in the world should we be ranked 26th? I don't think it takes a calculus major for that one. There are at least 10 guilds above us who didn't kill a single boss before us except Sindragosa and we still beat them to 11/12. Yea, I'm a little angry.

    It's really simple to figure out. Go to this link: http://www.wowprogress.com/guild/us/alterac-mountains/vodka

    Now compare those numbers to any guild between approximately 7th or 8th and 25th. Don't worry, you won't need a calculator. It's just common sense.


    Sidenotes:
    Blood Queen hard mode took us 3 pulls and Sindragosa hard mode took us 2. I'm not stroking my epeen, just pointing out that both fights are jokes compared to Putricide. Likewise, Lady D and Saurfang are notably more difficult than the other non-attempt limited bosses. Festergut is a bit more difficult than most non-attempt limited bosses as well, but overall he's joketown.
  97. james116 months ago
    Rating: [-][+]

    4. Are there guilds who couldn't kill Lich King on normal mode the first week above us? Is that a joke?


    It is a joke that Premonition are Ranked! The Guild have`t kill Lick King before 16 Feb 2010! Those did not have an authorization for the hero mode.
  98. swmagazine6 months ago
    Rating: -1 [-][+]
    The ranking at this point is simple. Nobody really knows when Lich King hard will be killed. Maybe this week, but maybe not for another month. In the interim, a milestone should be setup where guilds are ranked according to how fast they get to 11/12.

    It is BS that guilds who killed the 11th boss a week late is ranked higher than a guild who has cleared 11/12 a week prior.
  99. swmagazine6 months ago
    Rating: [-][+]
    "Blood Queen hard mode took us 3 pulls and Sindragosa hard mode took us 2. I'm not stroking my epeen, just pointing out that both fights are jokes compared to Putricide. Likewise, Lady D and Saurfang are notably more difficult than the other non-attempt limited bosses. Festergut is a bit more difficult than most non-attempt limited bosses as well, but overall he's joketown."

    Yes I totally agree with this. Our guild spent a lot of time on both Lady D and Saurfang. Maybe we should have just skipped them and go after the point pinetas first
  100. Schnell6 months ago
    Rating: [-][+]
    Another thing, how are BQL and Sindragosa more points than normal LK? They aren't harder.
  101. Schnell6 months ago
    Rating: [-][+]
    BQL and Sindragosa are both joke mode bosses on "hard mode". The discrepancy in rankings due to these TWO bosses, versus actually progress is absurd.
  102. Schnell6 months ago
    Rating: [-][+]
    I just noticed updates were made, but it really isn't enough, Sindragosa is not harder than BQL. That isn't to say BQL is harder, but to rank them differently is just sad.

    11/12 rank should trump points rank.
  103. swmagazine6 months ago
    Rating: [-][+]
    Yes I think 11/12 should be a milestone. This basically ranks guild by how fast they can get to 11/12 since most high end guilds are stuck on heroic LK now.

    This will mitigate the effect of kill-order choices guilds made along the way of reaching 11/12
  104. james116 months ago
    Rating: [-][+]
    the ranking still fail, Premonition is still ranked!

    a guild who has not killed Lick King before heromode kills actually no authorization would have to be listed!

    Blood Legion or Deus Vox are ranked below the cheating Guild of Premonition at the same stat 11/12! That is incomprehensible!
  105. Schnell6 months ago
    Rating: [-][+]
    Premo didn't cheat. A raid member of theirs burned their first week LK normal attempts.
  106. james116 months ago
    Rating: [-][+]
    And so they haven`t the right to fight Heromode in the first ID! But they have kills in the First ID without LK kill!

    So thats not fair again the other Guilds who have killed LK and other Guilds they haven`t kill LK! So they must remove from the Ranking!
  107. Kala6 months ago
    Rating: [-][+]
    Thanks for updating it. Big improvement IMO.
  108. Uziga6 months ago
    Rating: [-][+]
    Putricide is a joke too. I won't tell you how they did it, but there are plenty of guilds that exploited to get their kill.

    How about you stop assigning arbitrary numbers to everything that change week by week?
  109. Schnell6 months ago
    Rating: [-][+]
    Exploiting unbound plague doesn't trivialize the fight, NT though.
  110. Uziga5 months ago
    Rating: [-][+]
    Yes it does.
  111. Consider5 months ago
    Rating: [-][+]
    Not sure if this is still ongoing, but rather surprised that heroic LK isn't a "milestone" as it were. It's the final encounter, not just of the tier, but also of the expansion. Why wouldn't it be? With less than a dozen guilds having killed it on 10 man, you already see some guilds being ranked above others despite having killed it later. Simply makes no sense.

    I would also agree that 11/12 H should be a milestone as well, but if heroic LK isn't, then I wouldn't expect to see it for anything else.
  112. Takamuri5 months ago
    Rating: [-][+]
    Not sure why the LK heroic kill isn't ranked based on date and time. With the prevalence of videos of these encounters, each day that passes, even in the same week is a huge 'buff' to the guilds doing these encounters.

    No top guild didn't kill Sindragosa on 10 man the first week because they couldn't, they did it because they were focusing on 25 man. It is only fair to based the Lich King rank on exact date and time.
  113. Takamuri5 months ago
    Rating: -1 [-][+]
    A world 7th shouldn't make someone the world 9th guild.
  114. Takamuri5 months ago
    Rating: [-][+]
    A world 7th shouldn't make someone the world 9th guild.
  115. Takamuri5 months ago
    Rating: [-][+]
    Sorry for the double post, and I had that backwards, a world 9th shouldn't make someone the world 7th guild :)
  116. Bambino67985 months ago
    Rating: [-][+]
    Why is there in place the scoring system that guilds Downing LK are LOSING places in ranking when compared to those with 11/12. Our LK kill was worth 51 points, and removed our previous 3 wing bosses, of which each kill is worth roughly 20+ points, meaning a guild with an LK kill falls below all the others.

    As a kicker we even have HM gunship but as still placed below guilds with no LK kills.

    http://www.wowprogress.com/pve/us/maiev

    Sated should logically be placed ahead of any other guild on this server
  117. Uziga5 months ago
    Rating: [-][+]
    I laughed out loud when I noticed you straight up removed Heroic Gunship. It's not even 0 points--it's just not there.

    Come on.
  118. Killmore
    Killmorez Legends
    5 months ago
    Rating: [-][+]
    haha! lol @ heroic gunship
  119. Tangseng
    Tangseng Dragon Souls
    5 months ago
    Rating: +1 [-][+]
    Hi Kernal,
    I cant get our guild's progess update here. We are 8/12 heroic ICC 25 now, but it still shows that we are 5/12 heroic ICC(25). When I clicked ths update button on the Web, it just didnt work.

    Could you please fix this for us?



    Tortheldrin(US)
    Dragon Souls

    Thank you.
  120. Nykee4 months ago
    Rating: [-][+]
    Hi Kernal,

    We can't seem to be able to get WoWprogress to ever count our Marrowgar(h) 25 kill despite the fact that we finished Storming the Citadel last night by killing Lady Deathwhisper. Could look into this and correct it? We're listed as 8/12 when we should be 9/12.

    Mal'Ganis(US)
    Extreme

    Thanks.
  121. Arv
    Arv Twilight Alliance
    12 days ago
    Rating: [-][+]
    Hi Kernal,

    Here we are at the end of August and I find your weightings a little troubling.
    As of today, August 27th, there are 3824 guilds (5.76%) that have killed Heroic Sindragosa and 4540 guilds (6.84%) that have killed Heroic Putricide.

    While the kills favored Putricide being slightly more difficult for the first three months of ICC, it hasn't scaled similarly and Sindragosa now is seemingly 20% more difficult if going by the percentage of guilds that have killed her. As there isn't too much difficulty difference between the two, yet Sindragosa is obviously harder at the present time, how do you justify Putricide being worth twice as many points?

    The inappropriateness of your point distribution makes your rankings trivial at best if you weren't 11/12 in the first three months of the boss release as the chart shows a variance from the difficulty you have assigned to the bosses.

    I don't know how easy it is for you to make the two bosses equal in points or the effects that it will have upon your ranking system, but I find your system quite faulty when considering how the rankings stack for kills after mid May's 20% ICC buff.

    Good luck in optimizing your system and I look forward to your justification of why your points haven't reflected (or at least changed with) the actual difficulty of the encounters.

    Thanks.




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