Heroic Ragnaros vs Heroic Deathwing


2 years ago


Let's take a look at Heroic Ragnaros vs Heroic Deathwing difficulty comparison.

10- and 25-man combined:



(Y-axis: amount of guilds that killed the boss)

- at the beginning there was no big difference between the bosses

- obviously Dragon Soul nerfs made Deathwing a bit easier

- there is no decline in guild activity


25-man mode:



- 25-man raids were more active downing bosses pre-nerf

- 25-man guilds mostly stopped trying Heroic Ragnaros after Dragon Soul release

- there is no decline in high-end 25-man raiding


More precisely, here are amounts of guilds that killed the bosses within 4 months after the first kills:

Deathwing: 2934
Deathwing 25-man: 605

Ragnaros: 1537
Ragnaros 25-man: 317

What's interesting is that 25-man guild percentage hasn't changed at all:
Deathwing 605/2934 = 0.2062
Ragnaros 317/1537 = 0.2062



Previous bosses in Tier13 content:



Again, we see that guild activity is quite stable among these guilds that are doing heroic progression.

Comments

  1. Zauxst
    Zauxst#2726
    Zauxst Satya Yuga
    Rating: -2 [-][+]
    2 years ago
    I'm hopping mop raids are not going to be nowhere near these.
  2. Moeris
    Pàpÿ Rush
    Rating: -2 [-][+]
    2 years ago
    Kernel are you always working in your site ? I ave send three mails 1 month ago ans no response ! Your Updating tool doesn't work correctly ! Please fixed it !

    Thanks
  3. Kernel
    kernel#2961
    2 years ago
    The updating tool may not detect kill if there were people that killed the boss before.
    In this case there is the update button which scans item feed, please make sure that all the loot appears in your guild feed.
  4. Moeris
    Pàpÿ Rush
    Rating: -8 [-][+]
  5. Kernel
    kernel#2961
    2 years ago
    It is possible to detect your kills via item feed.
    Please make sure that all the loot you get from the heroic bosses appears in your guild feed. If it doesn't, please contact Blizzard Support.
  6. Jannisk
    fozzy#2668
    Jannisk Xilium
    Rating: +2 [-][+]
    2 years ago
    Well done Kernel! regards, da Janni.
  7. angelflavor
    Angelflavor Ward of Dawn
    Rating: +2 [-][+]
    2 years ago
    I would like to see how much Achievements in general have gone up. Due to I want to know if people are working on them while waiting for MoP.
  8. fundip
    Fundip
    Rating: [-][+]
    2 years ago
    Yet you do not show any numbers for the amount of guild's that are stuck at heroic spine 10/25. Why is that? Everyone who has cleared 8/8 HM know that the hardest boss in the instance is not madness. Where as in Firelands 25 HM Rag was the most difficult boss in the instance.
  9. Keelar
    Rating: +1 [-][+]
    2 years ago
    they do show it.. if you can down heroic spine, you are downing madness..

    so whatever the number for Blackthorn is (just shy of 11k?) is the cutoff between those who can kill spine and those who cannot.
  10. Majewkas
    Magookas Snozzberry Juice
    Rating: [-][+]
    2 years ago
    This is awesome, tyvm.

    How about 10 vs 25 man?
    US vs World? Or something comparing the above data by regions. Just a thought :)
  11. Tyriss
    Tyriss Catalyst
    Rating: +2 [-][+]
    2 years ago
    Interesting. Would like to see a similar post for H 10man. And general activity for what people are doing between now and MoP. Are there more achievement groups going? Is progression in DS increasing with the nerfs or have people lost interest?
  12. Alouette
    Alouette#1548
    Rating: +1 [-][+]
    2 years ago
    Thanks for the stats - pretty intriguing. Also curious about the guilds stuck at 6/7H (FL) vs 6/8H (DS).
  13. crevan
    Insanh Lorekeepers
    Rating: [-][+]
    2 years ago
    The reason why 25 man guilds stopped doing Ragnaros heroic after DS release is that they switched to 10 man Firelands runs for those who want/need it. It's mostly achievements, mounts and Dragonwrath farm that's keeping people in there, and it's easier to organise and run a 10 man group for these purposes.
  14. khers
    Dopepope
    Rating: -1 [-][+]
    2 years ago
    People lost interest in game because blizzard made very easy ,like it's for children under 14 years when people start to nag about the difficulty they go and nerf the boss ASAP which let people that really want to do something that not every can do loose interest in game as my self.i hope that MOP will have more challenging bosses and encounters that hardly some people can finish so it will stay interesting for grown ups.

    Thank you
  15. Валёрик
    Rating: -3 [-][+]
    2 years ago
    I had Dethwing and Ragnaros fighting each over on my private server. Most fun :)
  16. rare
    Rating: -1 [-][+]
    2 years ago
    me and my guild members dont wana see new expansion with a lot of nerf patches .its realy Ridiculous ,most ppl quit the game becuase of these nerf patches they kills ppls motivation , and make wow as avery low lvl game .
  17. Ravenesk
    Rating: +1 [-][+]
    2 years ago
    i definately like the nerfs, my group would still be on 25hm spine without them. Blizz needs to come up with bridge material between patches to keep up with demand. Maybe hell mode or something, for Max geared groups.
  18. Rickess
    Rickess First Prophecy
    Rating: [-][+]
    2 years ago
    Do it without the buff
  19. Woland
    Koshchei Potato
    Rating: [-][+]
    2 years ago
    I do not like the nerfs. While our group is still fighting with spine, it's more a function of an unstable lineup than a mechanic of the fight that we are having difficulty overcoming. I do not mind having to spend a long time on the fights. Coming from FFXI, heroic encounters in wow are trivially easy by comparison. I'd rather spend months and get a sense of accomplishment, than simply wait for the boss to get old and break a hip on his own.
  20. Rickess
    Rickess First Prophecy
    Rating: [-][+]
    2 years ago
    Agreed
  21. Woland
    Koshchei Potato
    Rating: [-][+]
    2 years ago
    Also: off topic, but please make the site iPad/ tablet friendly.
  22. MusheeMushee
    Serah#2373
    Mushee Ex Nihilo Nihil Fit
    Rating: +4 [-][+]
    2 years ago
    I hope they gonna make raids bit different then that they currently are at.

    1) For cassual guilds there is LFR, keep and stick there if you don't wanna go for Hardmodes its not for you guys if you can't stay out of bad stuff.. It's your own fault not like blizzard have to nerf it for you to clear it within 2-3 days instead of 2weeks of practice. Aswell normal is good for you only

    2) mid core Raiders you got normal mode and practice Hardmodes do not cry to much, cause you know how to play but you need to be more careful what you doing

    3)Hardcore raiders exactly what they need is hardmodes without the nerfs, if blizzard nerf them its to easy for the hardcore raiders and then you will see the results in killin compare Heroic Ragnaros vs Deathwing deathwing was nothing beside spine,

    I do i hope to see alot improvement in MoP and not that they nerf cause its to hard, People learn from mistakes and wipe for weeks thats how raiding should be and not like 1 month raid and its been cleared..
  23. Rickess
    Rickess First Prophecy
    Rating: [-][+]
    2 years ago
    This explains everything. Stop making it too easy Blizz!
  24. Panechea
    Panechea
    Rating: [-][+]
    2 years ago
    Well, you will have 2 month's without nerfs for clearing HM.
    WOW is based on time not on difficulty like it was pre WotLK
    That s a logical consequence of having to master 85 - 90 levels
  25. vladi8505
    Rating: -1 [-][+]
    2 years ago
    i hope blizzard make raids with sense of dificulty because in DS some boses have been not much hardcore and need separate LFR from normal and HC modes because with LFR sistem some players included me burnout so quickly
  26. raukgorth
    Raukgorther Gang Dzikich Wieprzy
    Rating: [-][+]
    2 years ago
    Hey, I would love to see some stats about how active are raiders within guilds that made heroic progress in last ~9 weeks, especially if these are the same people who made last 1st hc kill with that guild.

    ex.
    HC Morchok with people a,b,c,d,e,f,g,h,i,j (original setup)
    HC Warlord Zon'ozz with people a,b,c,d,e,f,g,h,A,B (2 new people)
    HC Hagara with people a,b,c,d,A,C,D,E,F,G (4 new people, 1 semi-new)

    I would love to know how big rotations are in these active guilds, ie how many people are now on the next kills.
  27. Dragginlord
    Rating: [-][+]
    2 years ago
    Maybe the new of guild completing isnt changing but I can say at least for my server that the number of individual people is declining alarmingly fast. We still have most of our main guild running but........these guilds went from having 2-6 groups a week down to 1 and maybe an alt run. Most of the single remaining core teams per guild are barely staying afloat pulling in pugs every week to fill gaps.
  28. imagood
    Rating: [-][+]
    2 years ago
    You're comparing the wrong bosses, it should be Rag vs Spine, not that it'd make much of a difference either way you can see rag was harder.
  29. Kernel
    kernel#2961
    2 years ago
    It's a comparison of final bosses.
    Before defeating Madness you have to defeat Spine, so Madness includes Spine.
  30. Glue2222
    Glue
    Rating: [-][+]
    2 years ago
    Ya, people been spoiled in ds... Need more mechanics then ah stack guys burn spread guys burn, uhhhh push button burn




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