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“Autopsy” Guild

Horde US-Mal'Ganis    (armory)
Progress MilestoneTime (GMT)WorldUSRealm
A Tribute to Insanity (25)n/a
A Tribute to Mad Skill (25)n/a
A Tribute to Skill (25)n/a

AchievementTime (GMT)WorldUSRealmScore
Heroic Val'kyr Twins (25)Sep 16, 2010797124144540.00 / 120.00
Heroic Faction Champions (25)Sep 9, 201010318326256 
Heroic Lord Jaraxxus (25)Jun 4, 201011938397258 
Heroic Beasts (25)May 22, 201013171449462 
Salt and Pepper (25 player)Feb 13, 2010 02:0811017388155 
Three Sixty Pain Spike (25)Dec 2, 2009 02:597538297838 
Not One, But Two Jormungars (25)Dec 2, 2009 02:448653338734 
Call of the Crusade (25)Oct 28, 2009 04:5121049832382 
Anub'arak (25)Oct 28, 2009 04:5121387849583 
Val'kyr Twins (25)Oct 28, 2009 04:5122630915983 
Faction Champions (25)Oct 28, 2009 04:5123400954484 
Lord Jaraxxus (25)Oct 28, 2009 04:51244821018186 
Beasts (25)Oct 28, 2009 04:51250291048787 
Onyxia's Lair (25)Oct 8, 2009 00:0423197958976 

Guild Profile

Primary Language: English
Raids per week: 3
Recruiting (outdated):
deathknight (tank) 
warrior (protection) 
Realm: Mal'Ganis (PvP) [H] / CST Time Zone / New York Data Center / High Thriving Population
Raid Times: T/W/Th, 7:30-11:30 server (CST)
Guild Website:
Contact Information: Real ID - / Battle Tag - Doma#1697 / Mumble - IP: / Port: 18610

I can tell you all about how good we are or about how great we're going to be, but if you can't get behind our guild mentality than you're wasting our time as well as your own, so if you're going to take the time to read anything about us, read our message:

About Us:

Autopsy is a very active Horde progression raiding guild on an even more active server, Mal'Ganis. Mal'Ganis has and always will be a strong server in the PvP and PvE community, and because of its high population you can do things most servers can't.

We have an abundance of high quality personality that is astonishing for something over the internet in Autopsy, and the social aspect of an online game is something many of us enjoy and can't imagine raiding without. Most importantly we look for exceptional players, but also people that we can enjoy the game with. Our raiders do things outside of our raid schedule, they are apart of our guild and not just our raid, and are active on Mumble as well as our guild forums. On a typical off night of raiding, we have 15-18 different people from our main raid on mumble every night. We're always trying to get this number to continue to grow.

Raid Environment:

Our roster ranges from 29-33 and is constantly changing for the betterment of progression. Even if you've been with us for 3 or more months, tough decisions will be made. Our core of raiders is made up of mostly Males in their 20s-30s that like to have a little too much fun at times, but we also know the times to be serious. The goal of our raid environment is also meant to be positive. If negativity arises it only hurts guild morale, and can take the fun out of something we've been doing for years; however, we're not here to baby you. If some dude online calls you a !@#$%^ or if you get a low roll on a dungeon blue your jimmies should remain unrustled.

Important Raider Qualities:

We highly value a players drive to improve because it's my belief that everyone should have the drive to improve in anything they do in life. Without it, why do it? The quality of the raid gets better and better everyday. If you're not improving with it, you'll be surpassed and replaced.
Consistency is another attribute our raiders must have. Performance shouldn't drop 25 attempts later, and the next week should be better than the week before, but consistency has a double meaning to us. You must also be dependable. Not only should you be dependable in your attendance, but in every aspect of raiding. We need to be able to count on you.


They are something every guild needs to be successful. Without expectations written in stone or a hierarchy of players, raids will never be organized and efficient. On our guild website we have a very detailed strict set of rules & expectations that can be viewed by anyone. This way, our raiders or even officers can be held accountable for their actions if needed. Here's our policies:


My methodology is to treat Autopsy as if it were a business. It must be run efficiently and effectively with a huge emphasis on communication. Communication is the key to any human relationship. Without it, problems that arise can never be fixed. We try to solve and prevent these miscommunication issues by requiring regular raider meetings. A raider meeting is a meeting between myself (Domaradsly) and 2-3 raiders or new recruits. In this meeting I will express my feelings about yourself. Things you excel at and things you can improve on. Then you get the chance to voice your opinions. Not only about myself, but of any guild related functions you may have a problem with, so that Autopsy can ultimately continue to become a better place.


A large part of a leaders job is to inspire those around him. As a result, goals become a common goal that everyone is working together to achieve. Hopefully I've inspired you to think the same way do, and hopefully you can continue reading more about our guild on our guild website: - Thank you.

Notable History:

Our recent history starts in Firelands where we did not finish content. In fact, our best kill in Firelands was our heroic Beth'tilac kill and at the time we were only 750th in the US. We were mediocre at best in FL and stayed mediocre throughout the beginning of Dragon Soul progression. We started to turn things around about midway through DS because of a change in leadership and guild mentality. After dramatic change and a slow start to DS we finished strong at 266th US, and 500 rankings later we're still not satisfied. MoP is now our focus, and we believe in getting the best start we can, and we've done exactly that in MoP so far.

Must Have Qualities:

We're not in the business of wasting time. Don't waste ours and we won't waste yours. If you can't follow these simple and fairly standard expectations, we're not interested. This isn't just a list to let people know how serious we are or to scare off potential poorly written applicants, we're really mean it. If you can't meet these to the teeth, don't apply.

- A positive attitude and personality.
- Be enjoyable to raid with. Yeah, we're interested in exceptional players, but that's not the only quality you need.
- The want to be active on Mumble and our guild forums. Don't be a raidlogger. We want to continue to have an active community. A community that causes absolutely 0 turnover. One that people will look back on and say, "I wish I was still raiding with Autopsy" or "I wish my guild was like the way it was in Autopsy".
- The drive to improve as a raider & the drive to consistently perform at a high level the entire 4 hours of raid. You must be able to do simple mechanics consistently.
- The effort to research boss fights. The little things count the most. At this point in T14 every heroic boss has been killed with an appropriate strategy that was formulated. The guild that can replicate the best will finish higher than the next.
- Loyalty & willingness to commit to Autopsy for the long term.
- Thick skin. If you mess up a mechanic during raid, we want our raiders to step up and say, "Sorry guys, I messed up. Here's what happened, and I know how to fix it, and it won't happen again." Rather than being a defensive 5 year old blaming every little thing around him.

More Information:

Guild Policies:
-- Which includes: Details about our DKP system, expectations, trial period information & various other policies.
Read Before Applying:
profile administrator(s): bhouston, Domaradsly
last updated by Domaradsly 4 years ago
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