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“Prophecy” WoW Guild

Alliance US-Steamwheedle Cartel    (armory)
Progress: 7/7 (H) 3/3 (N) 9/10 (N)
World: 26484
US: 10322
Realm: 34
World: 21122
US: 8159
Realm: 26
Encounter First Kill Videos World US Realm Fastest Kill
+ H: XaviusJan 7, 2017 03:0328944114333715m 19s
+ H: CenariusJan 6, 2017 03:2230192119883747m 44s
+ H: Il'gynothDec 17, 2016 04:4429483116403520m 52s
+ H: Elerethe RenferalDec 17, 2016 04:2329587117303954m 46s
+ H: UrsocDec 17, 2016 03:45307601236342
+ H: Dragons of NightmareOct 9, 2016 02:041510260861213m 08s
+ H: NythendraOct 8, 2016 03:0420592812321

Guild Profile

Primary Language: English
Raids per week: 4
Recruiting (outdated):
deathknight (dd)medium
druid (balance)high
druid (restoration)medium
druid (feral-dd)medium
monk (healer)high
monk (dd)high
paladin (holy)high
paladin (retribution)high
shaman (elemental)high
shaman (enhancement)high
warrior (dd)low
The Prophecy Mission Statement:
An increasing number of people reject both the casual and hardcore stereotypes. We look for a middle ground between "too little" and "too much". We are dedicated players who often play every day and frequently raid, but not on the rigorous schedule of hardcore guilds.

Our weekly raiding schedule is Thursday 8-11pm ST, Friday/Saturday 9-12am ST. But we don't make raiding all three days mandatory; we put a premium value on people's real lives. We make progress at our own pace: long periods of simply "treading water", bringing down the same bosses over and over again interspersed with short bursts of rapid progress bringing down a string of new bosses in a short period of time before running into the next roadblock boss again. We have yet to be a guild that downs bosses in Heroic modes according to Blizzard's calendar; we choose to leave that "honor" to the hardcore raiding guilds rather than push our friends and "family" to treat WoW as a second job.

In raids, we will not hesitate to spend an hour or two bashing our heads on a new encounter, trying to gauge where our weaknesses lie, such as a general lack of understanding of the fight's intricacies, lack of gear, or bad latency. However, prolonged exposure to the futile head bashing can frustrate the best of guilds, so if we seem like we're not having fun when you join us, don't take that as who we are all of the time. We've had some fantastic success in our several-year run; we were one of the few 25 man raiding guilds that have been around since Vanilla WoW. Currently we are running 10 man raids, but still trying to get back to our 25 man raiding roots.

This burst-drought cycle tends to spawn from having two sets of players in the guild, "more hardcore" and "less hardcore" (social & casual players). Usually, the bursts occur when both the more and less hardcore players have finally caught up to each other in gear and knowledge, allowing for a burst into new territory where the cycle repeats itself.

This fair mix of the social, casual and hardcore, incorporates the best of both worlds: Social and Casual players to keep the atmosphere light, Hardcore to keep the guild on track.

Our motivation is self-imposed. We try and have a positive, fun and friendly environment that we all love. We have enough personal hardcore-ness to get us through most of the hardest fights in this expansion. We may never reach heroic end bosses, but we'll kill the rest and have a blast doing so.

As our officer, Tielyn, likes to say, "I don't go into a progression fight expecting to fail. I go in expecting to be pleasantly surprised; fortune sometimes still favors the bold and the stubborn."

PST or send an in-game mail to Esedess or visit our website for details!
profile administrator(s): Twinstrike
last updated by Twinstrike 5 months ago
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