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“Ignite” Guild

Horde US-Zul'jin    (armory)
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Guild Profile

Primary Language: English
Raids per week: 3
semi-hardcore
Recruiting (outdated):
druid (balance)high
druid (restoration)high
druid (feral-dd)medium
hunterlow
magelow
monk (healer)high
monk (dd)high
priest (dd)medium
roguemedium
warlockhigh
warrior (dd)high
Ignite is a guild that was formed almost six years ago with the same leadership still in place. We are a small guild looking to expand our raiding roster with skilled, team oriented players that are goal driven and understand what it takes to be a part of a raiding guild.


Raid Times:
Thursday- 7-10pm Est
Sunday- 7-10pm Est
Monday- 7-10pm Est.



Expectations:

◦Come to Raid Prepared.

Every raider should have proper food, flasks, and gear that is enchanted and gemmed correctly for every raid night. If your class needs MS and the savage feasts give you Crit, then you should be bringing MS food to every raid. You should have greater flasks, and should be flasked for the whole raid. You should have pre-pots, and should be pre-potting and re-potting every pull.

◦Know Your Role.

Every player should be aware of the expectations of their role on every encounter. If you aren't familiar with the mechanics, strategy, or positioning of the fight ask about it before the pull. We only raid three nights a week, it's easier to spend five minutes discussing where we should be standing than having each player cause a wipe from standing in the wrong spot. Know where you are going to be positioned so that you can most effectively perform your role, whether that is healing, tanking, melee or ranged DPS.

◦Know Your Class.

Every player should be aware of the buffs, cooldowns, strengths, and weaknesses of their class in a raid environment. Having your raid cooldowns prepared and planned for encounters helps to ensure that we can get through every fight as efficiently as possible. Classes with high mitigation and mobility, like hunters, rogues, mages, and monks should be aware of fights where they can perform special jobs more effectively than other classes, like flamethrowers on Brackenspore or belts on Siegecrafter. Beyond that, every player should know the stat priority for their class, optimal talent/glyph choices for each fight, and rotation for single target, cleave, and AOE encounters.

◦Accountability.

This section is much more personal. Everyone makes mistakes, everyone has bad nights, everyone causes wipes. Nobody likes making mistakes, but when we make them we need to own up to it and work on either getting better at whatever killed us, or by fixing the strategy so that its not an issue anymore. When we are on a fight, something you will hear a lot is "What killed you?" or "How'd you die?". I expect an honest answer. By lying, or making excuses, you are not only being disrespectful to me and all of your fellow raid members, but you are also costing us time and wipes on progression. We run logs every night, we check logs every night, we will know how many stacks of blaze you ate on Twin Ogron or if you are missing your interrupt on Oregorger. Nothing is more infuriating than wiping over and over again and hearing excuse after excuse as to why someone isn't doing their job.

◦Guild Progression Comes First.

If you consistently die during an encounter, or there is an encounter based roadblock that we keep hitting, it is important that you understand that guild progress will always come first. We are all on the same level there. If something is holding back our progression, whether that is a player, the strategy, or our composition, we will do what needs to be done in order to fix the problem and kill the boss. Sometimes that will mean players sitting, playing on an alt, or having to play their OS. It isn't anything personal, it is so that we can move on as a guild.

◦Loot Council.

We use a Loot Council system in order to best distribute gear to our raid team. When looking at people competing for an upgrade, we will give it to the person who will benefit the most from it. If raid members have identical pieces, then it will go to the character that the stats on the piece of gear are most beneficial for. Our trial raiders are always considered when distributing loot, and often given loot over members who have been around longer due to the previously stated guidelines for loot, but if members have identical gear and the stats aren't itemized on the new piece of gear properly for either player, then the gear will normally go to the raider who has been performing the best or who has been around the longest. There isn't enough time in the day to go over every hypothetical situation, and every scenario, but we distribute loot so that the guild will benefit most from every piece. Generally I don't mind explaining why loot was given to one player over the other, but also we aren't going to waste raid time explaining why every single piece of gear was given to each player.


If you are interested in joining, please contact:
Achilleess#1263
Freakishh

Or apply at: http://ignite-zuljin.guildlaunch.com
profile administrator(s): Achilleess
last updated by Achilleess 9 years ago
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