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“Future” Guild

Horde US-Stormreaver    (armory)
Progress: 14/14 (H)
World: 992
West: 903
US: 329
Realm: 14
World: n/a
Realm: n/a
Encounter First Kill Videos West US Realm Fastest Kill
+ H: Garrosh Hellscream (25)Sep 12, 2014 06:38 11194m 58s
+ H: Paragons of the Klaxxi (25)Aug 8, 2014 05:53111
+ H: Siegecrafter Blackfuse (25)Jun 25, 2014 04:5011131m 47s
+ H: Thok the Bloodthirsty (25)May 16, 2014 03:3811115m 31s
+ H: Spoils of Pandaria (25)Apr 11, 2014 05:0611117m 39s
+ H: Malkorok (25)Apr 4, 2014 07:0011109m 58s
+ H: General Nazgrim (25)Mar 26, 2014 06:0211113m 48s
+ H: Kor'kron Dark Shaman (25)Mar 21, 2014 04:5311113m 55s
+ H: Iron Juggernaut (25)Mar 21, 2014 03:5911109m 16s
+ H: Galakras (25)Mar 21, 2014 02:3111114m 29s
+ H: Sha of Pride (25)Mar 19, 2014 05:2911108m 59s
+ H: Norushen (25)Mar 19, 2014 03:5511110m 15s
+ H: Fallen Protectors (25)Mar 12, 2014 04:5711109m 04s
+ H: Immerseus (25)Mar 12, 2014 02:59111
   N: Siegecrafter Blackfuse (25)~Dec 31, 201311113m 22s
   N: Thok the Bloodthirsty (25)~Dec 30, 201311110m 56s
   N: Garrosh Hellscream (25)~Dec 20, 201311114m 41s
   N: Immerseus (25)~Dec 20, 2013111
   N: Spoils of Pandaria (25)~Dec 20, 201311115m 19s
   N: Malkorok (25)~Dec 20, 201311111m 32s
   N: General Nazgrim (25)~Dec 20, 201311114m 10s
   N: Kor'kron Dark Shaman (25)~Dec 20, 201311116m 04s
   N: Iron Juggernaut (25)~Dec 20, 201311110m 32s
   N: Galakras (25)~Dec 20, 201311118m 08s
   N: Sha of Pride (25)~Dec 20, 201311113m 23s
   N: Norushen (25)~Dec 20, 2013111
   N: Fallen Protectors (25)~Dec 20, 2013111
   N: Paragons of the Klaxxi (25)~Dec 20, 201311112m 10s
[edit]

Guild Profile

Primary Language: English
Raids per week: 2
semi-hardcore
Recruiting (outdated):
deathknight (dd)high
druid (balance)high
hunter 
mage 
monk (dd)high
priest (dd)high
shaman (elemental)high
shaman (enhancement)high
warlockhigh
<Future> - Stormreaver
http://www.future-stormreaver.enjin.com/

1/13M
13/13H
13/13N
7/10M
4/7M

Raid Schedule
Tuesday/Thursday 9pm-1am EST

<Future> was founded on the idea that an enjoyable social atmosphere and a progression-oriented raid environment are not mutually exclusive concepts. We aim to clear all heroic/mythic content while it is relevant and have a lot of fun while doing it. But plenty of guilds say that, so why are we different? We believe that having a close-knit group can not only coexist with a progression mindset, but directly contributes to achieving success as a guild over the long term. Content comes and goes, raid mechanics get refreshed and recycled, classes get nerfed and buffed…but the people, they’re what keep us coming back for more. World of Warcraft can help forge friendships which transcend the game, and we’re looking to capitalize on that as a springboard to our success.




Having a tight raid group contributes to the guild’s overall success in a number of ways:


· First, it makes progression raiding more enjoyable and the team more effective while progressing. It may not be easy to maintain a positive attitude once you reach wipe #150 on a new boss no matter what the guild aims to do, but it’s almost impossible to sustain the right environment without a foundation of friendship throughout the raid. Furthermore, social compatibility help to create an incentive structure where you want to perform at a high level for those around you, rather than to avoid being yelled at as is common in more hardcore guilds.


· Second, a quality social atmosphere makes farm content significantly more palatable the 20th time through. People get bored, play sloppy, and ultimately end up quitting the game when they have to log in to an environment where everyone is mindlessly and silently hitting their buttons while watching the same boss timers they have for 5 months straight. But if everyone is close, it’s much easier to break the monotony with jokes and friendly jabs, performance competitions, and the like. This helps keep people together as we work towards the next progression boss (or tier).


· Lastly, having the right mix of personalities and people contributes to lower roster turnover. Every raid guild in history has people leave who then need to be replaced—but not all guilds endure the same turnover rate. Focusing on the social aspects of raiding won’t eliminate turnover, but it will minimize it; and minimal turnover is critical for raiding success on a limited schedule.



The progression goal is a simple one: clear all heroic/mythic content while it is relevant (see: before the next content patch or expansion is released). We are not shooting for world or server firsts, nor do we particularly care about finishing ten spots higher on WoWProgress rankings. While we absolutely are determined to progress as quickly as we can as a group, we will not sacrifice our core values in the process because doing so would undermine our foundation going forward.
experience

Contacts
Tencarus (co-GM) - Tencarus#1274
Drakond (co-GM)
Crypsis (Officer)
Durgga (Officer)
Morphzero (Officer)- element#1778
profile administrator(s): Skybrew
last updated by Skybrew 8 years ago
< previous next >
  • May 29, 2017 Crumple joined Future
  • Sep 23, 2016
  • Sep 23, 2016
  • Sep 23, 2016
  • Sep 23, 2016
  • Sep 23, 2016
  • Sep 23, 2016
  • Sep 23, 2016
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