XT-002, the raid deconstructor


15 years ago


I've analyzed player rotations for TOP4000 US/EU guilds during period June 10 - July 10.

Lets look at guilds that were quite successful in raiding until they lost most of their members (guild size became less than 25).



This graph shows how many guilds unable to raid anymore, depending on the World Rank. We see that there is a big peak at rank 3300-3500. They are unable to do further progress almost in 30% of cases.

What's with the 3300 number?

The thing is that there is about 3300 guilds that have done Heartbreaker (H) for the moment and the guild rank range 3300-3500 consists guilds that killed 25-man Yogg-Saron but didn't defeat Heartbreaker (H) yet.

I think there can be different reasons:
  • They are unable to do Heartbreaker as it is the first serious performance check. (Doubt it though - if a guild killed Yogg-Saron they most probably should be able to defeat hardmode XT-002).
  • They aren't going to do the hard modes as they already saw the whole Ulduar content.
  • They are raiding for items and they are okay with farming T8.5 content and don't want ilvl 239 items because "they just a few stats better". (They didn't read Item Level Mechanics for sure)


In short, there is a border between easy mode and hard mode and there is the glitch because of that.

On the one hand it's a good thing since it prevents burn-out of most of the people (they don't have to "bash heads" for the hard modes). On the other hand it's not so smooth barrier due to conflict of interests of different people inside guild. And it may lead to a guild disband.

(to be continued)

Comments

  1. Sharp
    Rating: [-][+]
    15 years ago
    first: very intersting work. would like to see more Statistics about that

    but i think you miss an implication:
    The peak around the 3300 is propably because the time frame between XT nerf and their Yogg kill was so big.
    They just disbanded before the nerf and after Yogg but not disbanded because of the XT Hardmode
  2. Kernel
    15 years ago
    Yes, most of them disbanded before the nerf - good point. Rank 3600+ guilds killed Yogg a couple of weeks before the XT nerf so they didn't have time to get tired.

    So actually XT Hardmode was the cause and it was nerfed by a reason.

    Also not there is no disbands right pre-3300. If a guild have killed XT in Hardmode, the guild will be ok.
  3. snights
    Rating: [-][+]
    15 years ago
    Why would guilds disband if they are okay with farming T8.5 content? Why would guilds disband if they aren't going for the hard modes? I could see their ranking slipping, but definitely not disbanding.

    I think that the Heartbreaker reason could be right - guilds tear themselves apart because they can't progress.
  4. Kernel
    15 years ago
    They okay with farming until (may be in most cases) people gear up and stop raiding because there is no more point in raiding for them :)

    Sure, many guilds live with it, but the risk is higher.
  5. Yamboo
    Yamboo#2353
    Yamboo Shadowkings
    Rating: +1 [-][+]
    14 years ago
    on my server, almost 2/3 of the serious raiding guildes have disbanded. most of them because of two reasons ..
    1. they were unable to do the hardmodes, but a lot of players were unsatisfied with easymode.
    2. they disbanded, because of inactivity. naxxramas (80) was the poorest raiding instance ever and many players just left for other mmogs or real life.
  6. kounamouta
    Rating: +2 [-][+]
    14 years ago
    Imo disbanding of guilds has to do mostly about summer.
    Specially about medium to low populated servers disbanding/merging incidents, after june and till middle of August, are common ones.
    Ofc hard modes play they role too, since within guild there r various types of raiders, meaning some can accept the summer slack progress and some cant. Though long term Blizzard did a good job, with implementing hard modes, cuz more and more ppl have the chance to clear an instance and gear up sufficiently so general server progress to be kept on high standards.
  7. Theristia
    Rating: [-][+]
    14 years ago
    My guild (Blackout, Alliance, EU-Sylvanas) Disabandoned yesterday even though we were N16 of the realm.
    We disabandoned after our guildmaster saying it wasnt fun anymore that people didnt show up for 25-man Hard Mode progress (lots of people on holliday).

    We were doing prety well on hardmodes, we might have only done 2, but the others were very close to being "completed". Its a shame when fine guilds disabandon over these kind of stuff...
  8. BuckeyesFan21
    Rating: [-][+]
    14 years ago
    For a lot of "good" guilds I would have to say it is a lack of interest in even raiding anymore.
  9. Kernel
    14 years ago
    It's not really about interest in raiding or summer time
    (I saw such arguments even in old Molten Core/BWL times).

    It's about how player's burn-out depends on guild progress.
    As you see other guilds don't suffer so much from it as 3300-3600 guilds do.
  10. Dúnadan
    Rating: [-][+]
    14 years ago
    yeah i can confirm this on my realm to. on horde , the 4 best guilds disbandet to form 2 new guilds. This happend ~ 1 1/2 Months ago.

    Sad but times are changing and old guilds that happend to exist since deep classic are slowly dying :/
  11. quarkie
    Rating: [-][+]
    14 years ago
    that's because people don't have enough will to try hardmodes.

    but at the same time, that's pissing them off, and they are unable even to farm 'ez mode' content.
  12. chaosshadow
    Rating: [-][+]
    14 years ago
    I REALLY doubt its XT thats acting as the raid killer. Its more like Yogg/hardmodes/summer.


    Well most average/hardcore guilds are in that phase between defeating yogg-easy to starting hard modes. Since its summer, less people show up and they cant even reach yogg anymore, not only that but they feel unmotivated because its either waste time on hard modes or actually reach Yogg.

    And only 1 guild in my server has disbanded.
  13. Lakme
    Rating: [-][+]
    14 years ago
    This makes a lot of sense. Because its like 90% of the reason why I quit WoW. Easymode is WAY too easy and hardmodes do not offer the reward/prestige or the enjoyment for the work. So as the artificial and needlessly caps put into instances just excelerated the /gquit rates like AQ40 could not even match. Naxx 80 gave people a false sense on how raiding would be, and the easy modes in Ulduar follow suit, then the hardmodes happened.

    So you question yourself what's worse instances that offer generic experience of the instance with a chance to increase the level of difficulty? or Instances that are designed to be an epic test from the first trash pull like AQ40, Naxx60, BT, and SW. They bother over blocks and can cause burn out.

    I still think the "experience" is key, WotLK was removed the epic experience that most people didn't get to see.
  14. chaosshadow
    Rating: +1 [-][+]
    14 years ago
    Thing is, the reward is supposed to be to reach Algalon >_< and better gear ofcoarse.


    Also Mimiron hard mode is by far one of the most epic fights Ive ever done. Please dont say that they removed the epicness out of many of these fights because that is not true.

    But its understandable that guilds start disbanding now that were back to tough instances. Remember BC? Guilds disbanded all the time.
  15. Fizzbomb
    Rating: [-][+]
    14 years ago
    I think the problem is the lack of difference between gear models, i remember being 60 and looking at raiding guilds armour and the purple items thinkin i want them. Now it's a couple of heroics and bam i have epics. People want rewards for effort, what's the point of smashing your head against a hard encounter when you can get the same looking items on easy mode. Personally i do it for my own self gratitude, items help me get what i want and that's to complete the instance. Again i dont like hard modes and i think they were a bad idea, i prefere the like of tbc where you started in Kara and worked your way up to BT.
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