Future Guild
Amirdrassil, the Dream's Hope | Aberrus, the Shadowed Crucible | Vault Of The Incarnates | Sepulcher of the First Ones | Sanctum of Domination | Castle Nathria | Ny'alotha | The Eternal Palace | Crucible of Storms | Battle of Dazar'alor | Uldir | tier21 | tier20 | tier19 | tier18 | tier17 | tier16 | tier15 more
Progress:
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Encounter | First Kill | Videos | World | US | Realm | Fastest Kill | + M: Brackenspore | Jun 17, 2015 03:58 | 4196 | 1 | 1 | 14m 43s | + M: The Butcher | Jun 17, 2015 03:43 | 5245 | 1 | 1 | 20m 28s | + M: Operator Thogar | Jun 12, 2015 05:58 | 2322 | 1 | 1 | + M: Kromog | May 15, 2015 07:02 | 2266 | 1 | 1 | 30m 46s | + M: Flamebender Ka'graz | May 8, 2015 04:05 | 2760 | 1 | 1 | 18m 08s | + M: Hans'gar and Franzok | May 1, 2015 06:46 | 2805 | 1 | 1 | + M: Oregorger | Apr 24, 2015 05:59 | 3504 | 1 | 1 | + M: Gruul | Apr 24, 2015 03:39 | 3042 | 1 | 1 | + M: Beastlord Darmac | Mar 27, 2015 05:01 | 2284 | 1 | 1 | + M: Twin Ogron | Jan 21, 2015 06:12 | 4779 | 1 | 1 | + M: Kargath Bladefist | Jan 7, 2015 05:55 | 5565 | 1 | 1 | + H: Blackhand | Mar 27, 2015 02:28 | 4080 | 1 | 1 | 29m 09s | + H: The Iron Maidens | Mar 6, 2015 06:08 | 6613 | 1 | 1 | 29m 03s | + H: The Blast Furnace | Feb 28, 2015 04:34 | 3235 | 1 | 1 | 22m 44s | + H: Operator Thogar | Feb 13, 2015 06:10 | 5179 | 1 | 1 | 09m 42s | + H: Kromog | Feb 13, 2015 04:19 | 3905 | 1 | 1 | 06m 47s | + H: Flamebender Ka'graz | Feb 9, 2015 05:19 | 3962 | 1 | 1 | 10m 21s | + H: Beastlord Darmac | Feb 9, 2015 03:54 | 5967 | 1 | 1 | 15m 53s | + H: Hans'gar and Franzok | Feb 7, 2015 06:31 | 4103 | 1 | 1 | 09m 27s | + H: Oregorger | Feb 7, 2015 05:52 | 3492 | 1 | 1 | + H: Gruul | Feb 6, 2015 05:48 | 6317 | 1 | 1 | 12m 19s | + H: Imperator Mar'gok | Jan 2, 2015 06:07 | 5242 | 1 | 1 | 22m 16s | + H: Ko'ragh | Dec 12, 2014 05:50 | 2385 | 1 | 1 | 13m 58s | + H: Twin Ogron | Dec 10, 2014 06:53 | 2425 | 1 | 1 | 13m 31s | + H: Tectus | Dec 10, 2014 06:32 | 2516 | 1 | 1 | 13m 25s | + H: Brackenspore | Dec 10, 2014 05:58 | 2607 | 1 | 1 | 12m 26s | + H: The Butcher | Dec 10, 2014 05:30 | 3468 | 1 | 1 | 11m 31s | + H: Kargath Bladefist | Dec 5, 2014 03:35 | 4528 | 1 | 1 |
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Guild Profile
Primary Language: English
Raids per week: 2
semi-hardcore
Recruiting (outdated):
deathknight (dd) | high |
druid (balance) | high |
hunter | |
mage | |
monk (dd) | high |
priest (dd) | high |
shaman (elemental) | high |
shaman (enhancement) | high |
warlock | high |
<Future> - Stormreaver
http://www.future-stormreaver.enjin.com/
1/13M
13/13H
13/13N
7/10M
4/7M
Raid Schedule
Tuesday/Thursday 9pm-1am EST
<Future> was founded on the idea that an enjoyable social atmosphere and a progression-oriented raid environment are not mutually exclusive concepts. We aim to clear all heroic/mythic content while it is relevant and have a lot of fun while doing it. But plenty of guilds say that, so why are we different? We believe that having a close-knit group can not only coexist with a progression mindset, but directly contributes to achieving success as a guild over the long term. Content comes and goes, raid mechanics get refreshed and recycled, classes get nerfed and buffed…but the people, they’re what keep us coming back for more. World of Warcraft can help forge friendships which transcend the game, and we’re looking to capitalize on that as a springboard to our success.
Having a tight raid group contributes to the guild’s overall success in a number of ways:
· First, it makes progression raiding more enjoyable and the team more effective while progressing. It may not be easy to maintain a positive attitude once you reach wipe #150 on a new boss no matter what the guild aims to do, but it’s almost impossible to sustain the right environment without a foundation of friendship throughout the raid. Furthermore, social compatibility help to create an incentive structure where you want to perform at a high level for those around you, rather than to avoid being yelled at as is common in more hardcore guilds.
· Second, a quality social atmosphere makes farm content significantly more palatable the 20th time through. People get bored, play sloppy, and ultimately end up quitting the game when they have to log in to an environment where everyone is mindlessly and silently hitting their buttons while watching the same boss timers they have for 5 months straight. But if everyone is close, it’s much easier to break the monotony with jokes and friendly jabs, performance competitions, and the like. This helps keep people together as we work towards the next progression boss (or tier).
· Lastly, having the right mix of personalities and people contributes to lower roster turnover. Every raid guild in history has people leave who then need to be replaced—but not all guilds endure the same turnover rate. Focusing on the social aspects of raiding won’t eliminate turnover, but it will minimize it; and minimal turnover is critical for raiding success on a limited schedule.
The progression goal is a simple one: clear all heroic/mythic content while it is relevant (see: before the next content patch or expansion is released). We are not shooting for world or server firsts, nor do we particularly care about finishing ten spots higher on WoWProgress rankings. While we absolutely are determined to progress as quickly as we can as a group, we will not sacrifice our core values in the process because doing so would undermine our foundation going forward.
experience
Contacts
Tencarus (co-GM) - Tencarus#1274
Drakond (co-GM)
Crypsis (Officer)
Durgga (Officer)
Morphzero (Officer)- element#1778
http://www.future-stormreaver.enjin.com/
1/13M
13/13H
13/13N
7/10M
4/7M
Raid Schedule
Tuesday/Thursday 9pm-1am EST
<Future> was founded on the idea that an enjoyable social atmosphere and a progression-oriented raid environment are not mutually exclusive concepts. We aim to clear all heroic/mythic content while it is relevant and have a lot of fun while doing it. But plenty of guilds say that, so why are we different? We believe that having a close-knit group can not only coexist with a progression mindset, but directly contributes to achieving success as a guild over the long term. Content comes and goes, raid mechanics get refreshed and recycled, classes get nerfed and buffed…but the people, they’re what keep us coming back for more. World of Warcraft can help forge friendships which transcend the game, and we’re looking to capitalize on that as a springboard to our success.
Having a tight raid group contributes to the guild’s overall success in a number of ways:
· First, it makes progression raiding more enjoyable and the team more effective while progressing. It may not be easy to maintain a positive attitude once you reach wipe #150 on a new boss no matter what the guild aims to do, but it’s almost impossible to sustain the right environment without a foundation of friendship throughout the raid. Furthermore, social compatibility help to create an incentive structure where you want to perform at a high level for those around you, rather than to avoid being yelled at as is common in more hardcore guilds.
· Second, a quality social atmosphere makes farm content significantly more palatable the 20th time through. People get bored, play sloppy, and ultimately end up quitting the game when they have to log in to an environment where everyone is mindlessly and silently hitting their buttons while watching the same boss timers they have for 5 months straight. But if everyone is close, it’s much easier to break the monotony with jokes and friendly jabs, performance competitions, and the like. This helps keep people together as we work towards the next progression boss (or tier).
· Lastly, having the right mix of personalities and people contributes to lower roster turnover. Every raid guild in history has people leave who then need to be replaced—but not all guilds endure the same turnover rate. Focusing on the social aspects of raiding won’t eliminate turnover, but it will minimize it; and minimal turnover is critical for raiding success on a limited schedule.
The progression goal is a simple one: clear all heroic/mythic content while it is relevant (see: before the next content patch or expansion is released). We are not shooting for world or server firsts, nor do we particularly care about finishing ten spots higher on WoWProgress rankings. While we absolutely are determined to progress as quickly as we can as a group, we will not sacrifice our core values in the process because doing so would undermine our foundation going forward.
experience
Contacts
Tencarus (co-GM) - Tencarus#1274
Drakond (co-GM)
Crypsis (Officer)
Durgga (Officer)
Morphzero (Officer)- element#1778
profile administrator(s): Skybrew
last updated by Skybrew 8 years ago