WoWProgress launches DPS Rankings based on SimulationCraft


1 year ago


Meet our new feature, SimDPS Rankings! It's a new way of ranking character gear and builds!

SimDPS is calculated for millions of WoWProgress characters using SimulationCraft project.

SimulationCraft is a free and open-source simulation of WoW combat mechanics: it can simulate a fight with one or many players fighting one or many targets and produce detailed informations.

How does the updating work?
Currently we update all DD specs!

All active guilds and DPS characters are updated automatically every few days.
You can also initialize updating of your guild or character with "Update Now" button.
DPS calculation might be delayed from a few seconds up to a couple of hours as it's a very CPU-intensive task.

What are the simulation conditions?
Currently it simulates Patchwerk-style boss fight, 900 seconds long. It does 100 iterations each time to calculate DPS.
Updated: Currently it simulates Patchwerk-style boss fight, 450 seconds long. It does 1000 iterations each time to calculate DPS.
You can find these details on your character page, see the SimDPS tooltip.
We are open for proposals for better custom boss fights with adds, multiple bosses, etc.

But it doesn't match in-game DPS?
That's true, but still it's better method to rank gear and build of DD characters.
It's better than average item level and better than any gearscore system.


Want to contribute?
https://code.google.com/p/simulationcraft/
The SimulationCraft team is comprised of volunteer developers from all over the world. We are always looking for new contributors. While C++ expertise is certainly helpful, we have several key members with limited coding experience. Maintaining optimal talent, gear, and default action priority lists is a huge task and requires virtually zero C++ knowledge.

We are a very laid back group of developers. While certain project members have areas of expertise, there is little in the way of strict responsibility and ownership. Developers are expected to exercise their initiative and help out wherever needed. The Google Code site provides considerable utilities for oversight. The mantra is: Just check it in. Don't ask for permission. If the code needs to be changed for functional (or artistic!) reasons, someone (probably Nate!) will revert/modify as needed.

If you are interested in joining the team, send an email to natehieter@gmail.com with your contact info.


And we have one more new thing: guild rosters now include SimDPS and sortable by any column
You can sort guild roster by any of these columns:
- Character Name
- PvE Score
- Average Item Level
- SimDPS

We would like to thank SimulationCraft team for the great tool they have developed!

Comments

  1. Ragestyles
    martin#21751
    Ragestyles Unic
    Rating: +4 [-][+]
    1 year ago
    Thank you VERY much for adding this option to Wowprogress!
    Great tool that really helps Theorycrafting my Character(and saves alot time)

  2. Kernel
    kernel#2961
    1 year ago
    It's nice to see such comments, thanks.
  3. Tyestor
    Tyestor#1583
    Tyestor Blue Label
    Rating: +6 [-][+]
    1 year ago
    Now how about adding in split view 10/25 man rankings?
  4. Elvel
    Elvel Perfect Circle EU
    Rating: +2 [-][+]
    1 year ago
    Yeah I was just thinking the same.. Kinda stupid that 10/25man is mixed up
  5. landais
    Rating: -2 [-][+]
    1 year ago
    THIS
  6. re1gn1te
    re1gn1te#1228
    Ohverkill Steamroller
    Rating: -1 [-][+]
    1 year ago
    Kinda useless imo. These dps rankings are completely meaningless, if people really want to know whats working well they'd have to look up WoL ranks / logs. Or go check raidbots etc. It's just theoretical rankings based on theoretical dps holding no weight in real fights.
  7. mindplague
    Mpeasy
    Rating: -4 [-][+]
    1 year ago
    Debby Downer :( My cat died.
  8. re1gn1te
    re1gn1te#1228
    Ohverkill Steamroller
    Rating: -2 [-][+]
    1 year ago
    I'm sorry for your cat D:
  9. Dorkins
    Dorkins#1382
    Dorkins Soulfire Rising
    Rating: [-][+]
    1 year ago
    Actually if you play properly and it were a patchwerk fight that is about how much dps you would do, nothing theoretical about it. Though I would prefer if they used the light movement fight preset, it's a more realistic number for ToT fights.
  10. Huntingbear
    Huntingbear#2212
    ßear Ninth Order
    Rating: -3 [-][+]
    1 year ago
    No that's BS, simc use average numbers from perfect play and proc awareness which nobody on earth can reproduce. In this they'll run simc 100 times for your setup and take those 100 perfectly performed numbers (based on stats, prcs and crits) average them out for you and hope that you're happy. The truth about Simc is that it's math and theoretically possible to reach the numbers it states, but again it's flawed because humans can't do like machines and play the same 100/1000/10000 times in a row.

    People should learn how to use different tools, in no fucking way should you use or even try to use Simc to figure out your dps, you use Simc to figure out stat values, trinket values and shit like that. Trying to use Simc as a tool to measure your characters potential is like slicing your loaf of bread with a chainsaw.

    Just don't!
  11. Caltiom
    Rating: [-][+]
    1 year ago
    SimulationCraft has very high default reaction time settings when reacting to procs, dot-miss, etc. Everyone doing HC raids should easily top those, as long as he's not sleeping. The reaction time modelling also tries to mirror human reaction time distribution, it's not just a single static delay. Please inform yourself before spreading such misinformation.
  12. markypoo
    Markypoo We Raid the East Coast
    Rating: [-][+]
    1 year ago
    Get to 90 L2P the maybe open your piehole
  13. unpsofable
    timotam#2747
    Toutoulis The Nephilim
    Rating: +2 [-][+]
    1 year ago
    Because WoL and raidbots are accurate...sure, stay on Horridon all night to catch the ranks.
    Its a sim for a patchwerk style fight, for ALL players.
    if you compare your 510ilvl rogue with parry gems and the 510ilvl rogue with agility gems guess who will do more dps...
  14. re1gn1te
    re1gn1te#1228
    Ohverkill Steamroller
    Rating: [-][+]
    1 year ago
    I feel bad for such ignorant people like you :/.
  15. unpsofable
    timotam#2747
    Toutoulis The Nephilim
    Rating: [-][+]
    1 year ago
    Nice argument to support logs. I have a counter opinion with an example and i am the ignorant.
    ok. No point to argue with monkeys. Enjoy the feature.
  16. re1gn1te
    re1gn1te#1228
    Ohverkill Steamroller
    Rating: -3 [-][+]
    1 year ago
    You're right there is no point to argue with monkeys which is the reason I try to avoid your kind :/.
  17. re1gn1te
    re1gn1te#1228
    Ohverkill Steamroller
    Rating: -3 [-][+]
    1 year ago
    You're right there is no point to argue with monkeys which is the reason I try to avoid your kind :/.
  18. dumdedum2
    blaxter#2114
    Dumdedum Exødar
    Rating: [-][+]
    1 year ago
    This is nonsense, to compare different classes in simcraft is bullshit. I will remove this feature, it'll only work to have non valid data.
  19. Athuramazda
    Rating: +1 [-][+]
    1 year ago
    I guess? this is cool. I use SimC, and it is a great tool for stat values. Raw dps? Not so much. My biggest complaint though... 100 iterations? Really? The standard deviation with a 1000 iterations is already too high. Serious players sim at least 10k. This feature would at the very least be fun to joke about with friends if it was accurate. In its current form it' s just a bunch of random numbers without any meaning.
  20. Niduyam
    Chiasmus#2893
    Nixin Apex
    Rating: -1 [-][+]
    1 year ago
    It's meant to be a rough estimate I guess. Even with 100 iterations the variation between results will probably be ~1% at most, which lets it serve its purpose.
  21. Athuramazda
    Rating: +1 [-][+]
    1 year ago
    I've updated my page 2 times. Both of those times it has swung 5-6k. I do see your point, but why would you include something with an error like this on a rankings website? There is no error in boss kills or ilvl or challenge mode score. I guess the purpose confuses me.
  22. Kernel
    kernel#2961
    1 year ago
    Your dps error is 1386.5, you can see it in the SimDPS tooltip on your page.
  23. Athuramazda
    Rating: +1 [-][+]
    1 year ago
    First, thanks for including new features. I enjoy having new things to look at and analyse/criticize. :D

    My confusion stems from this statement, "It's better than average item level and better than any gearscore system."

    This is only true if error ~0. The whole idea of ilvl was to have a rough estimate of DPS in the first place. Having a 2nd method is cool, sure. But is it worth all the chaos of people saying "oh simcraft r telling me u should be moar dips than meez noob!" With this feature, simulated dps is more transparent than ever before. 100 iterations means that this transparency may or may not be beneficial.

    Again, thank you for new features. I'm just confused as to whether or not this is a QoL gain.

    tl;dr: ilvl is already a "rough" dps estimate. Why add simulated uncertainties?
  24. Kernel
    kernel#2961
    1 year ago
    ilvl cannot be really cosidered as a dps estimate.
    It's just a vanity number that shows how much gear you have.
    It doesn't show:
    - whether your gear's type match your class/spec
    - whether your gear's primary stat matches your spec's primary stat
    - whether you have legendary questline gems
    - whether your gear has good set bonuses
    - whether your gear enchanted/gemmed properly

    DPS difference of the same ilvl characters can be really HUGE, so that ilvl cannot be considered as a dps estimate.

    SimDPS doesn't have such flaws.

    There can be dps error, but:
    - we set simulation parameters that usually keep dps error below 2k
    - your in-game dps has "dps error" too, by the same reason there is simdps error: random factors
  25. Hagnos
    Rating: +1 [-][+]
    1 year ago
    You're last statement involving human error is spot on.

    I'm not exactly going to say you shouldn't have implemented this or you should have, however I will say you should look into fine tuning it more.

    The community needs to understand this JUST got implemented, and from what I understand, the +- error is sitting at around 2-3k, that's it? Lets go back to that original statement I brought up, are you seriously telling me your in-game damage doesn't fluctuate by any means +- 3? If not 20k at times? Think again.
    I like this feature, keep up the good work.
  26. Dorkins
    Dorkins#1382
    Dorkins Soulfire Rising
    Rating: +2 [-][+]
    1 year ago
    Rough estimate yes, also it probably has to do with how much processing power they have available.
  27. Mayushi
    Elestial
    Rating: +2 [-][+]
    1 year ago
    Any plans adding HPS rankings in near future?
  28. immortal_bg
    Eleodina
    Rating: +3 [-][+]
    1 year ago
    Isn't 15 minutes fight duration too long?
  29. DeathDefier
    DeathDefier#1101
    Deathdefier The Family Business
    Rating: +1 [-][+]
    1 year ago
    I hate to be "that guy", and I'm not sure how it is for other classes, but mage simcraft numbers have been extremely off all expansion and even top mages confirm that simcraft is really not that good for us.
  30. Art
    Артзор Центури Трайб
    Rating: [-][+]
    1 year ago
    Thanks for the new great feature!
    Can we also have split 10/25 progress view?
  31. jynks
    Ashin South of Heaven
    Rating: +2 [-][+]
    1 year ago
    First, please know that I'm grateful for all the time and effort you put into this amazing and critical fansite. Thank you so much!

    Having said that, this feature seems pointless to me. Running Simcraft with only 100 iterations is very inaccurate to begin with. But the larger point is that ranking everyone by Simdps is a silly exercise. Their actual DPS, as influenced by encounter design, strategy and personal gameplay, is the only thing that matters.
  32. Kernel
    kernel#2961
    1 year ago
    > Running Simcraft with only 100 iterations is very inaccurate to begin with.

    Not true. Please look at your SimDPS tooltip on your character page. DPS Error is 722.1, it's acceptable.


    > Their actual DPS, as influenced by encounter design, strategy and personal gameplay, is the only thing that matters.

    Your gear potential matters alot as you can improve strategy and personal gameplay yourself, and comparing SimDPS gives you some ideas whether your gear or your skill is good enough.
  33. Teviot
    Rating: +2 [-][+]
    1 year ago
    >Not true. Please look at your SimDPS tooltip on your character page. DPS Error is 722.1, it's acceptable.

    You're wrong on the mere basis that you use speculation to refute a valid claim. How? Oh because the DPS error is mathematical theory. You need facts to refute a valid argument. Theories are only speculative.

    10,000 iterations is the mode of most top players I've encountered, and it makes sense.

    These sims are based on a 15 minute encounter where nobody has to move. That in no way properly reflects the current state of raiding in WoW. AKA not realistic.

    These rankings do NOT reflect skill.
    These rankings do NOT reflect real current raid scenarios.

    Sims should be restrained as a personal tool for guidance. What you've done here is created a false pretense of ranking.
  34. Kernel
    kernel#2961
    1 year ago
    > Oh because the DPS error is mathematical theory. You need facts to refute a valid argument.

    1. Would *you* give us (and yourself) some facts? Just run Simc 10,000 iterations on a 900 seconds fight and compare it with 1000 iterations.

    2. Next step: kill some raid boss this week and the next week. Compare your DPS for these 2 kills.


    > These sims are based on a 15 minute encounter where nobody has to move. That in no way properly reflects the current state of raiding in WoW.

    At the end, standing and dpsing the boss is what dd do most during most of the boss fights.
    My intention so far wasn't to mimic some specific boss fight, but your proposals are welcome. We can add more ratings with specific actions.
    (If you don't know, with Simc we can define different fight mechanics: https://code.google.com/p/simulationcraft/wiki/RaidEvents )


    > These rankings do NOT reflect skill.
    > These rankings do NOT reflect real current raid scenarios.

    We have PvE rankings and PvE score for that.
    SimDPS is to measure character power. It's a better alternative to ilvl for dps characters.
  35. Teviot
    Rating: +1 [-][+]
    1 year ago
    >We have PvE rankings and PvE score for that.
    SimDPS is to measure character power. It's a better alternative to ilvl for dps characters.

    Your retort is moot. *These* sim rankings are not a "better alternative" in gauging character power. While item level doesn't reflect player skill, legendary progress, or proper gear/ stat augmentation (gems, enchants, reforging, etc.); item level serves as the single largest mercator of a character's consorted efforts towards game progress. If not, it wouldn't be the obvious first choice to use as a "first glance" to a player's potential. A simple examination of a character's profile will reveal where they stand with all the aforementioned, except the exact player *skill* or synergy w/in a raid team. Yes, Simc "has" PVE rankings and scoring along with a whole array of settings to modify any given sim ... for the sake of accuracy amongst the VARIOUS encounters. However, the Simc rankings being posted do not represent such variation.

    This supports exactly what I said about the rankings not reflecting [individual] skill or current encounters. Furthermore, the exact set of conditions being used for these rankings are not elucidated. We only know that they are for a "Patchwerk" encounter at 100 iterations for 15 minutes. Nothing more.

    >At the end, standing and dpsing the boss is what dd do most during most of the boss fights.

    Perhaps we're not playing the same game, but that statement couldn't be anymore wrong or misleading. Assuming that most classes see optimal performance while standing still; one can see that in order for a direct damage class to fully take advantage of their abilities, they will inevitably need to stand in place to execute their utility. This patently suggests that ANY movement during a given encounter will hinder not only the execution of such abilities, but also the DD's rotation. So where as players see optimal output at stand-still, this is not a realistic expectation of what a current raid encounter will offer. To challenge players, Blizzard has trended boss encounters to require moderate to heavy movement. Stand-still fights do not exist in current tier and haven't this entire expansion. [FACT]

    It is possible for *some* class roles (as individuals) to avoid or ignore mechanics that otherwise require most of the raid to move. It's also possible to ignore or "cheese" some mechanics by overcompensating with gear, or raid resource allocation being heavily dedicated to a minority number of the raid. Again, those are not realistic scenarios.

    >1. Would *you* give us (and yourself) some facts? Just run Simc 10,000 iterations on a 900 seconds fight and compare it with 1000 iterations.

    Woah. Talk about taking what I said out of context. I am in NO way obligated to propose any ideas to you simply because I detest these rankings. I am not ambiguously slandering them. I am logically questioning their validity and call foul where they clearly misrepresent the intention of their implementation.

    You want me to run a sim at 10,000 and 1,000 iterations for a "Patchwerk" fight at a 15 minute set. Hogwash. I already know that there will be little difference between the two because of those specific parameters. Um DUH.
    Once more, the very concept that players are being ranked on a "Patcherwk" fight is wrong! So is the 15 minute parameter. There are hardly any MoP boss encounters that go on for 15 minutes. Before you say it, unlike "Patchwerk" fights, there are currently exceptions where an encounter can go on for 15 minutes. None the less, those encounters account for a minority of all the MoP fights.

    While we're at it, why wouldn't I run a 10k iteration against a 100 iteration ... like the ones being used for these DPS rankings? Hmmm.

    >2. Next step: kill some raid boss this week and the next week. Compare your DPS for these 2 kills.

    Again, I question if you and I are playing the same game. Comparing the DPS on any encounter from one week to the next, does definitely not support your argument. This actually makes me laugh. There are so many variations that go on from fight to fight, let alone week to week. Does one have any upgrades from the previous encounter? Did the DD suffer from Boss CC ... if so, how much in each encounter? If there are adds in the encounter, did those adds always spawn in range or in a location that the DD was already facing? If there were adds, were those adds in a location where both the adds and boss could be engaged simultaneously? Did the DD dye from unavoidable damage before the end of the fight? How many times in each fight did the DD have to reposition due to inevitable RNG boss mechanics?

    I personally use Simulation Craft, and I adore being able to take advantage of it's utility to optimize my characters. Personally, I can attest that for at least one of the classes I play: at 10k iterations for a "light movement" fight at a 7.5 minute set, that one sim is not enough. I regularly see when I run three such sims, that 1/3 will express stat weights significantly different from the other 2/3. So much different that, I would have to augment the character entirely different from what would be suggested by the 2/3 majority.

    SimC is an excellent tool. It can factor many variables allowing a player to gauge their character in several ways. However, using SimC as a blanket to rank players is confounded. You can not uniformly accredit player skill or fit w/in a raid. Furthermore, the parameters you're using are misleading and do not compliment current game design.

    I suggest if you intend to keep it's implementation that, you make some changes.
    1. Disclose all the parameters of the & options.
    2. Make a disclaimer for actual player skill and fit.
    3. Use a more realistic sim setting.
    A) 1000 iterations
    B) Light Movement set
    C) 450 second set (7.5 minutes)
  36. Teviot
    Rating: [-][+]
    1 year ago
    **edit**
    1. Disclose all the parameters of the "Globals" & "Buffs/Debuffs" options.
  37. Kernel
    kernel#2961
    1 year ago
    > item level serves as the single largest mercator of a character's consorted efforts towards game progress. If not, it wouldn't be the obvious first choice to use as a "first glance" to a player's potential.

    It was the first choice because it's available at Battle.net profiles.
    DPS difference of the same ilvl characters can be huge even if we ignore player's skill.
    It's just gemming, reforging matters that much.


    > This patently suggests that ANY movement during a given encounter will hinder not only the execution of such abilities

    I didn't tell that there is no any movement.
    All the bosses require movement and some require switching to adds. Because of that players may need to change their talent builds, gems, reforge. And I put that to the notes on ervery page with simc listings.


    > I am logically questioning their validity and call foul where they clearly misrepresent the intention of their implementation.

    You question their validity denying validity of dps error?

    I've seen several times people say "oh but 100 iterations is just not enough, top players do 10,000".
    But these people don't understand what they talking about.

    You writing about stat weights:

    > I regularly see when I run three such sims, that 1/3 will express stat weights significantly different from the other 2/3.

    DPS and stat weights are very different things. Measuring stat weights do require many iterations (10,000), but measuring DPS doesn't require it.
    DPS is fine with 100 iterations of 900 sec fight.
    That's why I suggested: try yourself. Run it several times and you'll see there is no so big difference.


    > There are so many variations that go on from fight to fight, let alone week to week.

    My intention was to make you understand that there is on "REAL TRUE DPS" value. Simc dps value has dps error, because your in-game dps has dps error too.

    > 1. Disclose all the parameters of the & options.

    All the parameters are default (all raid buffs, flasks, etc). Excluding the fight length, which I posted already.

    > 2. Make a disclaimer for actual player skill and fit.

    Do Battle.net pages with iLvL contain such disclaimer?

    > 3. Use a more realistic sim setting.
    > A) 1000 iterations

    We may consider it. Current parameters are compromise between CPU and dps error. I'll try to improve it.
  38. Caltiom
    Rating: [-][+]
    1 year ago
    100 iterations vs 10'000 really doesn't change the simulation itself, and any of it's legitimacy. You just have to observe the standard statistic measurements, but those are easily summarized in the dps_error numbers as the 95% confidence interval. You might want to read up on some of them if you don't understand it.

    Scale Factors have their own dps_error numbers, even represented with nice bars in the chart. You should observe them as well.

    But Kernel you shouldn't mix DPS sampling mean error of SimC with InGame DPS Variation. Yes the InGame DPS has variation, but the simc dps mean error approaches zero if you increase the #samples. To get the corresponding numbers, you'd need to look at the Statistics & Data Analysis in the html report to get eg. Sample Distribution Variance of DPS.
  39. Firestyle
    Rating: -1 [-][+]
    1 year ago
    Apologies if I'm using the site wrong, but I wasn't able to see how within each class I can subdivide the specs out. Reason being, almost every top ranking for shaman is an enhancement shaman - I'd like to see only the elementals if I can.
  40. Obruce
    Obruce Barbarzyncy
    Rating: +2 [-][+]
    1 year ago
    Thanks for the new great feature!
    But 900 seconds is too long. Avg. time of fight is close 450 seconds.
    :)
  41. ESMaticx
    Imodorox DXlinge
    Rating: -1 [-][+]
    1 year ago
    /sign
  42. Galaxiana
    Galx#1555
    Rating: -1 [-][+]
    1 year ago
    Kernel, you do such clever and useful programming, but please consider fixing the longstanding bugs in your GREAT DiabloProgress ranking tool.

    Currently, item compare is not working, items cannot be found if the player is not currently equipped with the item, and hardcore barbarians are abusing a build using very high block % to rank #1 in Heroscore and EHP in all four realms, a build that you will die if you play in inferno (not a legal, playable, viable build.)

    Please consider taking 3-4 hours of time to fix these bugs. I will happily donate USD$ to your site if you put up a donation widget. I love your site! Thank you for providing it!

    Galx
  43. Senyo
    Rating: -1 [-][+]
    1 year ago
    Thanks for the great feature!

    Can you fix the guilds that all recently took advantage of the transfer/faction/guild name change service sale? There are a few guilds holding multiple spots in top 20 US.

    Thanks. :)
  44. Treid
    Treid Wendigo Brewing Company
    Rating: +1 [-][+]
    1 year ago
    900 seconds = 15 min fight. What fights last that long? I understand the fight length is used for smoothing purposes but cmon. SimC also changes based on that talents you have equipped when u log out. its good to see what priests are DD and not healing, but thats about it.
  45. WoWKenji
    Kenji Hüter alter Tugenden
    Rating: [-][+]
    1 year ago
    Very nice!
  46. OsOk
    OsOk#2268
    Grozork sense
    Rating: -1 [-][+]
    1 year ago
    Is there a Chance for placing more realistic "Sims" cause 75% of all Players are "FAR FAR AWAY" from that BiS gear, expectlly all that semihardcore raiders.

    I can tell you a giantstory of "dropping loot" that nobody needs, so its hard for us to get "BiS" we are not even close till end of the Content cause this randomized Loot is real bad.

    There are Weapons from the Split dropping on each Boss we didnt ever Saw on of that Items in 10er.

    Please do a -"normal mode" BiS Gear, Sim for all Guys to get realistic choice of there Classes! :)
  47. Gromran
    Gromran#2780
    Paunaró Blutraben
    Rating: [-][+]
    1 year ago
    the Sims will calculated with the actually Gear of the player!
  48. Obruce
    Obruce Barbarzyncy
    Rating: +3 [-][+]
    1 year ago
    Feral Simdps !!!!!!!!!!!!!

    >> excluding feral druids (sorry kitties, SimulationCraft people going to fix your Treants >> soon, you can also contribute to the project, see below)

    and who use Force of Nature :) lol
  49. Gromran
    Gromran#2780
    Paunaró Blutraben
    Rating: +2 [-][+]
    1 year ago
    /sign!
  50. tbboltzz
    Rating: +2 [-][+]
    1 year ago
    Ain't that the truth!! Gimping ferals from showing up on the calculations based on a talent NOBODY uses....
  51. Adirelle
    Adirelle Les Purs Uurs
    Rating: [-][+]
    1 year ago
    Any way to tell simDPS which specizalition to test ? My raiding spec, for which my gear is optimized, is actually my secondary spec. I'm not fond of always disconnecting with my raiding spec just for simDPS...
  52. Gromran
    Gromran#2780
    Paunaró Blutraben
    Rating: [-][+]
    1 year ago
    the spec will used, not first/sec spec
  53. Gromran
    Gromran#2780
    Paunaró Blutraben
    Rating: [-][+]
    1 year ago
    the "active" spec :/
  54. ionstormeu
    Ionstorm#2545
    Rating: +1 [-][+]
    1 year ago
    My sim DPS on wowprogress is much different to my actual sim dps using simcraft. Can you give exact calculation details or list on each classes page for sim DPS your custom stat weights?
  55. Obruce
    Obruce Barbarzyncy
    Rating: +1 [-][+]
    1 year ago
    Hey !!!
    What about the cats SimDPS ?
    How long we have to await ?
    Any info. ?
    Simulationcraft working properly.
  56. lawnolov
    Лавнолоф
    Rating: +1 [-][+]
    11 months ago
    1 month is not updated SimDPS
  57. Michalus
    Michalus#2123
    Michalus Maiori Cede
    Rating: +1 [-][+]
    11 months ago
    I know that more simulation iterations cost more cpu etc etc etc, but 1000sims sucks like hell. Swapping trinkets (Trinket1Trinket2) lowered my simmed dps by over 5k, even though tooltip says "dps error 430". Srsly have you ever seen 0.1% error over some funny 1000sims? Doubt. If you're trying to make yet another ranking, at least make it work properly.
  58. alvinoneto
    Dorflina Sabotage Inc
    Rating: [-][+]
    10 months ago
    2 months is no updated my SimDPS, can i get help?
  59. Regenerator
    Rating: [-][+]
    8 months ago
    same for me, tried everything - guild update, personal update, changed specialization... no update :(
  60. Nadejha
    Kemii
    Rating: [-][+]
    9 months ago
    I'd kill for an update on SimDPS, I transferred and now I don't have anything on my new page :/
  61. Exanovaly
    Valy Adopte Un Twoll
    Rating: +1 [-][+]
    9 months ago
    Go add the new Simcraft build level 17898
    (SimulationCraft 547-3)
  62. Nuthriel
    Nuthriel Ferus
    Rating: [-][+]
    8 months ago
    i must be totally out of my mind but i cant find that one to download /add
  63. Regenerator
    Rating: [-][+]
    8 months ago
    no update since 3 months, tried everything - guild update, personal update, changed specialization ... nothing happens :/
  64. Garrod
    Garrod Shade of Arrows
    Rating: [-][+]
    6 months ago
    FYI SimulationCraft has been updated and now sims all 3 Mage spec's properly.
  65. aliam555
    Rating: [-][+]
    4 months ago
    What is the SimC version you use?
  66. swat222
    Infinity Optima
    Rating: +2 [-][+]
    3 months ago
    9 days is no updated my SimDPS, can i get help?
  67. Payne90
    Rating: +1 [-][+]
    3 months ago
    simdps doesent update anymore
  68. Ochatach
    Ochatach#2279
    Ochatachy Safety Not Guaranteed
    Rating: +1 [-][+]
    3 months ago
    SimDPS doesn't seem to update for anyone, can we please get a fix?




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