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Comments: 21
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Can you please revert that?
Arekk
Fromspace#1554
Omnislashing#1864
If the US/EU difference was to be taken into account, the final boss(es) should in my opinion still be excluded because despite the time advantage the first kill is the first kill.
While I considered the possibility of the EU decay being delayed and the decay overall still activating based on the first kill, this might cause some weird scenarios. It might be easier to just have the decay for everything other than the final boss(es) ticking from the moment the raid is released on the realms. The big problem with this would be to determine the moment of availability.
Timestamp is the substitution of point decay.
The point system as it stands is kind of silly though. It would be better to have it work like it does when you kill the last boss of a tier. Every time you kill a new boss your previous point totals are erased, a new point total is calculated based on the rank of the kill which a higher scaling.
Méfi
Guild Y kills bosses 1-4 on day 1, kills 5 on day 3, kills boss 6 on day 5, kills boss 7 on day 6
Who is ranked higher?
Myps#1397
Stingray
Callie#11693
Now, Method is first. Why is that? They now both have the same amount of points, yet one is #1 and one is #2. With zero explanation to why the new criteria was applied in the middle of the race.
It is inherently incorrect (just WRONG) to change the ranking rules in the middle of the race.
People are so stuck on this time being linear thing of day and night. One this race begins, both groups have 168 hours to kill a certain number of bosses withing that timeframe of 168 hours. No day, no night. No more, no less. When the US lockout begins, EU still has time (HOURS EVEN) to make progress.
If you wanted to apply a different set of rules to the last boss, cool. But to take what were accurate results and ratings and lower the bar to getting full points is nonsense.
Callie#11693
Now, Method is first. Why is that? They now both have the same amount of points, yet one is #1 and one is #2. With zero explanation to why the new criteria was applied in the middle of the race.
It is inherently incorrect (just WRONG) to change the ranking rules in the middle of the race.
People are so stuck on this time being linear thing of day and night. One this race begins, both groups have 168 hours to kill a certain number of bosses withing that timeframe of 168 hours. No day, no night. No more, no less. When the US lockout begins, EU still has time (HOURS EVEN) to make progress.
If you wanted to apply a different set of rules to the last boss, cool. But to take what were accurate results and ratings and lower the bar to getting full points is nonsense.
I.E.
Everyone in the progression race this week gets 750 per kill. Anyone killing it next week gets a point decay (whatever is appropriate).
To determine who's ahead, do it based on who's gotten to the latest boss the first.
To help show this new time based method, add a column next to points as "date of most recent kill"
With this system, that advantage is still there, but a lot less noticeable because EU guilds are not being incorrectly penalised due to receiving the content a day later. If Guild X kills Dark Animus and Iron Qon on a Friday, and then Guild Y kills Dark Animus, Iron Qon and Twin Consorts on a Saturday, then Guild Y deserve to be ranked higher because they have the most kills the fastest, whereas under the old system it's possible Guild X could still be on top even if they only kill Twin Consorts on the Sunday due to the points they amassed from killing the earliest bosses whilst the content wasn't even available in the EU.
This is a good change, please keep it :)
Strife#1977
Straife
I mean even the logic is wrong. Skipping bosses has been part of the game since well after Sunwell. Ulduar? ICC? Tier 11? Firelands? Dragon Soul? Hell... Tier 14?
I mean who actually did Heroic Imperial Vizier before Tayak, or Garalon? There was a de-facto non-gated order in Tier 14... and decay worked fine. It didn't need this bizarre system of "giving points back".
The history of WoWProgress is the history bizarre, inexplicable ranking changes mid-race, changes that go back ICC that were hard to justify. This is the latest.
If you cannot kill a boss, you skip it and move to the next one.
If some other guild kills the boss you skipped, it means this guild is stronger than yours and gets higher rank.
Strife#1977
Straife
Now you can say "if some other guild kills the boss you skipped, it means this guild is stronger than yours and gets the higher rank", and in a very naive sense, that is true.
But in reality, people will talk to each other. They will map out de-facto progression paths, the paths of least stress and resistance, that will allow them to maximize the rate of progression within a certain time span. And they will share it and everyone will follow it.
If a guild raids 32 days over two months, what sense is there doing the hardest boss first, when you can do the easier ones first, and spend less time on the harder ones. You will self-evidently be saving time within those 32 raid days compared to the guild that.
My prediction is this. If you implement this, extremely few guilds will follow your linear progression path. The vast majority will say "let's skip Council (3#), do bosses 4,5,6,8 first, then come back to #3", then 7. They will do this in shorter time, and than it would take a guild do to the first three bosses. And then by the time they start on Drumuru, they have far more gear than a guild that spent weeks toiling away on Council, and thus nail Drumuru and successive bosses quicker.
Thus your progression scheme collapses. It's the final encounter that truly matters as every raider knows... who kills that first. So people accept short-term pain for long term gain. And chances are since their peer guilds are going to follow the same progressions scheme they found in the MMO-Champion forums anyway, relatively speaking, everyone will be entirely circumventing the point of linear progression.
Let me put it this way. When the only boss that matter at the end of a tier is the date you kill the last one, I would be out of my mind if I told my guild "let's wipe for 3 weeks on Fight W and do X,Y and Z later" When I can knock out X,Y and Z in 2 weeks and do W in 1 week. And then because we'll have extra gear from X Y and Z repeat kills (3 kills, 3 kills and 2 kills respectively), the boss after Z, lets call him "A", will die far faster than the guild that toiled for 3 weeks on W.
Thus, your concept of "stronger guild" is completely obscured by the guild that got more gear by taking a smarter path. And especially early in a tier, like we are now, a week of gear is huge.
Stingray
Again, there is nothing wrong with skipping bosses.
It is okay if no one will follow the linear path. Then all guilds will get the same amount of points.
But if a guild was strong enough to kill some bosses without skipping, they get more points.
Guilds that didn't skip Heroic Council are stronger than ones that skipped the encounter.
If you feel that skipping this boss was a mistake, come back next week and catch up.
Now lets compare it with point decay system.
Council would give much more points than Tortos and Ji-Kun.
Skipping Council would reduce your points _forever_, and that's actually very strong pressure to not skip the bosses.
So following your logic, the point decay system is worse than current scoring.